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main.py
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main.py
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import pygame
from scenes import Menu, Listlevs, Level1, Level2, Level3, Level4, Level5
from functions import load_image, terminate, check_location, new_game_save
# поставь pygame.init() после pygame.mixer.init() чтобы небыло задержки звука выстрелов
# но тогда у музыки будут артефакты
# не забудь исправить этот косяк!
pygame.init()
pygame.mixer.pre_init(44100, -16, 1, 512)
pygame.mixer.init()
pygame.display.set_caption("The Hell Game")
pygame.display.set_icon(pygame.image.load("data/SpritesList/icon.png"))
screen = pygame.display.set_mode((972, 600))
pygame.mixer.music.load("data/Music/themesound.mp3")
pygame.mixer.music.set_volume(0.1)
scenename = "menu_"
oldscenname = scenename
scenenames = ["newgame", "menu_", "menu", "continue", "listlevs_", "listlevs",
"level_1", "level1", "level_2", "level2", "level_3", "level3", "level_4", "level4", "level_5", "level5", "quit"]
download_image = pygame.sprite.Sprite()
download_image.image = load_image("download.png")
download_image.rect = download_image.image.get_rect()
download_image.rect.x = 0
download_image.rect.y = 0
downloadSprites = pygame.sprite.Group()
downloadSprites.add(download_image)
Scene = Menu()
GRAVITYEVENT = 30
pygame.time.set_timer(GRAVITYEVENT, 10)
ANIMATEEVENT = 31
pygame.time.set_timer(ANIMATEEVENT, 80)
MOVINGEVENT = 29
pygame.time.set_timer(MOVINGEVENT, 20)
SHOOTINGEVENT = 28
pygame.time.set_timer(SHOOTINGEVENT, 50)
ENEMYANIMATEEVENT = 27
pygame.time.set_timer(ENEMYANIMATEEVENT, 200)
while True:
if scenename != oldscenname:
downloadSprites.draw(screen)
oldscenname = scenename
pygame.display.flip()
if scenename == "quit":
terminate()
elif scenename == "menu_":
Scene = Menu()
scenename= "menu"
pygame.mixer.music.set_volume(0.1)
elif scenename == "listlevs_":
Scene = Listlevs()
scenename= "listlevs"
elif scenename == "newgame":
new_game_save()
Scene = Level1("Level_1.txt")
scenename = "level1"
elif scenename == "continue":
pygame.mixer.music.set_volume(0.1)
if check_location() == 1:
Scene = Level1("Level_1.txt")
scenename = "level1"
elif check_location() == 2:
Scene = Level2("Level_2.txt")
scenename = "level2"
elif check_location() == 3:
Scene = Level3("Level_3.txt")
scenename = "level3"
pygame.mixer.music.set_volume(0.4)
elif check_location() == 4:
Scene = Level4("Level_4.txt")
scenename = "level4"
pygame.mixer.music.set_volume(0.1)
elif check_location() == 5:
Scene = Level5("Level_5.txt")
scenename = "level5"
pygame.mixer.music.set_volume(0.4)
elif scenename == "level_1":
Scene = Level1("Level_1.txt")
scenename = "level1"
pygame.mixer.music.set_volume(0.1)
elif scenename == "level_2":
Scene = Level2("Level_2.txt")
scenename = "level2"
pygame.mixer.music.set_volume(0.1)
elif scenename == "level_3":
Scene = Level3("Level_3.txt")
scenename = "level3"
pygame.mixer.music.set_volume(0.2)
elif scenename == "level_4":
Scene = Level4("Level_4.txt")
scenename = "level4"
pygame.mixer.music.set_volume(0.1)
elif scenename == "level_5":
Scene = Level5("Level_5.txt")
scenename = "level5"
pygame.mixer.music.set_volume(0.4)
Scene.render(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
terminate()
if "level" in scenename[:5]:
if event.type == GRAVITYEVENT:
x = Scene.gravity(screen)
if x:
scenename = x
elif event.type == ANIMATEEVENT:
Scene.animateupdate()
elif event.type == ENEMYANIMATEEVENT:
Scene.enemyanimateupdate()
elif event.type == MOVINGEVENT:
x = Scene.movingupdate(screen)
if x:
scenename = x
elif event.type == SHOOTINGEVENT:
Scene.hero_shoot()
x = Scene.eventupdate(event, screen)
if x:
scenename = x
if scenename == "menu":
if event.type == pygame.MOUSEBUTTONDOWN:
scenename = Scene.click(event.pos, screen)
elif scenename == "listlevs":
if event.type == pygame.MOUSEBUTTONDOWN:
scenename = Scene.click(event.pos, screen)
if scenename not in scenenames:
print("Нет сцены " + scenename)
terminate()
pygame.display.flip()