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GPU implementation #2
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I have put some effort into a GPU implementation over at https://github.com/Limeth/vulkanscratch half a year ago, but ran across numerous bugs and, due to that, found the development process incredibly annoying. Especially considering I haven't really done any GPU coding before. I am definitely planning to continue the development, possibly within a month. |
Sounds great! |
First actual results of the GPU implementation: teaser 🎉 There's still a lot of work that needs to be done, but the finishing line is in sight! |
Good day! |
@avik24 Sure thing, send me a message via keybase: https://keybase.io/limeth |
@Limeth when will you release for GPU , and i have a question : this program is generating random addresses with random private keys or generating address with sequence of private key ? |
I don't currently have an estimate on the release date. As for your question; the currently latest version (1.0.7) generates a random private key and derives an address from it. The first release featuring address generation via the GPU will require sequential generation of private keys, as generating random numbers on the GPU is difficult (you either have to use a pseudo-RNG or you have to "feed" the GPU numbers generated on the CPU, which gets very resource-intensive). |
Hello, any news GPU implements? Very need |
See #7 |
I'm appreciate your great work! But could you make a GPU-implementation of ethaddrgen ?
How many times could it be faster if implemented? (for example I'm getting ~200k addresses/second on a 2x 8-core Xeon E5-2660 0 @ 2.20GHz)
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