/
loaded_value.rs
559 lines (502 loc) · 19.9 KB
/
loaded_value.rs
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use std::str::FromStr;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::borrow::Cow;
use std::time::{Instant, Duration};
use std::path::PathBuf;
use std::fs::File;
use std::ffi::{CStr, CString};
use std::io::Read;
use ammolite_math::*;
use obs_wrapper::obs_sys::{
MAX_AUDIO_MIXES,
MAX_AUDIO_CHANNELS,
};
use obs_wrapper::{
graphics::*,
obs_register_module,
prelude::*,
source::*,
context::*,
audio::*,
};
use smallvec::{SmallVec, smallvec};
use regex::Regex;
use paste::item;
use crate::preprocessor::*;
use crate::*;
pub trait LoadedValueType: Sized {
type Output;
type Args;
fn from_identifier(
args: Self::Args,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>>;
fn from(
args: Self::Args,
parent_identifier: &str,
property_name: Option<&str>,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
if let Some(property_name) = property_name {
Self::from_identifier(
args,
&format!("{}__{}", parent_identifier, property_name),
preprocess_result,
settings,
)
} else {
Self::from_identifier(
args,
parent_identifier,
preprocess_result,
settings,
)
}
}
fn add_properties(&self, properties: &mut Properties);
fn get_value(&self) -> Self::Output;
}
pub struct LoadedValueTypeSourceArgs<T> where T: FromStr + Clone {
default_value: Option<T>,
}
/// A loaded value of which the value can only be specified in the shader source code.
/// Returns `Some(T)`, if a default value is specified.
/// Otherwise, may return `None`.
pub struct LoadedValueTypeSource<T> where T: FromStr + Clone {
value: Option<T>,
}
impl<T> LoadedValueType for LoadedValueTypeSource<T> where T: FromStr + Clone {
type Output = Option<T>;
type Args = LoadedValueTypeSourceArgs<T>;
fn from_identifier(
args: Self::Args,
identifier: &str,
preprocess_result: &PreprocessResult,
_settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let value = preprocess_result.parse::<T>(identifier)
.transpose()?
.or(args.default_value);
Ok(Self { value })
}
fn add_properties(&self, _properties: &mut Properties) {
// Simple property types do not produce any UI
}
fn get_value(&self) -> Self::Output {
self.value.clone()
}
}
pub struct LoadedValueTypePropertyDescriptorArgs<T: PropertyDescriptorSpecialization> {
default_value: T,
}
pub trait LoadedValueTypePropertyDescriptor: Sized {
type Specialization: PropertyDescriptorSpecialization;
fn new_args(specialization: Self::Specialization) -> LoadedValueTypePropertyDescriptorArgs<Self::Specialization> {
LoadedValueTypePropertyDescriptorArgs {
default_value: specialization,
}
}
fn from_identifier(
args: LoadedValueTypePropertyDescriptorArgs<Self::Specialization>,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>>;
fn add_properties(&self, properties: &mut Properties);
fn get_value(&self) -> PropertyDescriptor<Self::Specialization>;
}
impl<T, L> LoadedValueType for L
where T: PropertyDescriptorSpecialization + Sized,
L: LoadedValueTypePropertyDescriptor<Specialization=T>,
{
type Output = PropertyDescriptor<T>;
type Args = LoadedValueTypePropertyDescriptorArgs<T>;
fn from_identifier(
args: Self::Args,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
<Self as LoadedValueTypePropertyDescriptor>::from_identifier(args, identifier, preprocess_result, settings)
}
fn add_properties(&self, properties: &mut Properties) {
<Self as LoadedValueTypePropertyDescriptor>::add_properties(self, properties)
}
fn get_value(&self) -> Self::Output {
<Self as LoadedValueTypePropertyDescriptor>::get_value(self)
}
}
/// A loaded value type, which loads a property descriptor from the shader source code.
/// Useful for creating loaded values which retrieve their data from the effect UI.
pub struct LoadedValueTypePropertyDescriptorF64 {
descriptor: PropertyDescriptor<PropertyDescriptorSpecializationF64>,
description: LoadedValueTypeSource<String>,
min: LoadedValueTypeSource<f64>,
max: LoadedValueTypeSource<f64>,
step: LoadedValueTypeSource<f64>,
slider: LoadedValueTypeSource<bool>,
}
impl LoadedValueTypePropertyDescriptor for LoadedValueTypePropertyDescriptorF64 {
type Specialization = PropertyDescriptorSpecializationF64;
fn from_identifier(
args: LoadedValueTypePropertyDescriptorArgs<Self::Specialization>,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let description = <LoadedValueTypeSource::<String> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(identifier.to_string()),
},
identifier,
Some("description"),
preprocess_result,
settings,
)?;
let min = <LoadedValueTypeSource::<f64> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.min),
},
identifier,
Some("min"),
preprocess_result,
settings,
)?;
let max = <LoadedValueTypeSource::<f64> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.max),
},
identifier,
Some("max"),
preprocess_result,
settings,
)?;
let step = <LoadedValueTypeSource::<f64> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.step),
},
identifier,
Some("step"),
preprocess_result,
settings,
)?;
let slider = <LoadedValueTypeSource::<bool> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.slider),
},
identifier,
Some("slider"),
preprocess_result,
settings,
)?;
let descriptor = PropertyDescriptor {
// we can safely unwrap loaded values, because default values were specified
name: CString::new(identifier).unwrap(),
description: CString::new(description.get_value().unwrap()).unwrap(),
specialization: PropertyDescriptorSpecializationF64 {
min: min.get_value().unwrap(),
max: max.get_value().unwrap(),
step: step.get_value().unwrap(),
slider: slider.get_value().unwrap(),
},
};
Ok(Self {
descriptor,
description,
min,
max,
step,
slider,
})
}
fn add_properties(&self, properties: &mut Properties) {
self.min.add_properties(properties);
self.max.add_properties(properties);
self.step.add_properties(properties);
self.slider.add_properties(properties);
self.description.add_properties(properties);
properties.add_property(&self.descriptor);
}
fn get_value(&self) -> PropertyDescriptor<Self::Specialization> {
self.descriptor.clone()
}
}
pub struct LoadedValueTypePropertyDescriptorI32 {
descriptor: PropertyDescriptor<PropertyDescriptorSpecializationI32>,
description: LoadedValueTypeSource<String>,
min: LoadedValueTypeSource<i32>,
max: LoadedValueTypeSource<i32>,
step: LoadedValueTypeSource<i32>,
slider: LoadedValueTypeSource<bool>,
}
impl LoadedValueTypePropertyDescriptor for LoadedValueTypePropertyDescriptorI32 {
type Specialization = PropertyDescriptorSpecializationI32;
fn from_identifier(
args: LoadedValueTypePropertyDescriptorArgs<Self::Specialization>,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let description = <LoadedValueTypeSource::<String> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(identifier.to_string()),
},
identifier,
Some("description"),
preprocess_result,
settings,
)?;
let min = <LoadedValueTypeSource::<i32> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.min),
},
identifier,
Some("min"),
preprocess_result,
settings,
)?;
let max = <LoadedValueTypeSource::<i32> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.max),
},
identifier,
Some("max"),
preprocess_result,
settings,
)?;
let step = <LoadedValueTypeSource::<i32> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.step),
},
identifier,
Some("step"),
preprocess_result,
settings,
)?;
let slider = <LoadedValueTypeSource::<bool> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value.slider),
},
identifier,
Some("slider"),
preprocess_result,
settings,
)?;
let descriptor = PropertyDescriptor {
// we can safely unwrap loaded values, because default values were specified
name: CString::new(identifier).unwrap(),
description: CString::new(description.get_value().unwrap()).unwrap(),
specialization: PropertyDescriptorSpecializationI32 {
min: min.get_value().unwrap(),
max: max.get_value().unwrap(),
step: step.get_value().unwrap(),
slider: slider.get_value().unwrap(),
},
};
Ok(Self {
descriptor,
description,
min,
max,
step,
slider,
})
}
fn add_properties(&self, properties: &mut Properties) {
self.min.add_properties(properties);
self.max.add_properties(properties);
self.step.add_properties(properties);
self.slider.add_properties(properties);
self.description.add_properties(properties);
properties.add_property(&self.descriptor);
}
fn get_value(&self) -> PropertyDescriptor<Self::Specialization> {
self.descriptor.clone()
}
}
pub struct LoadedValueTypePropertyDescriptorColor {
descriptor: PropertyDescriptor<PropertyDescriptorSpecializationColor>,
description: LoadedValueTypeSource<String>,
}
impl LoadedValueTypePropertyDescriptor for LoadedValueTypePropertyDescriptorColor {
type Specialization = PropertyDescriptorSpecializationColor;
fn from_identifier(
args: LoadedValueTypePropertyDescriptorArgs<Self::Specialization>,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let description = <LoadedValueTypeSource::<String> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(identifier.to_string()),
},
identifier,
Some("description"),
preprocess_result,
settings,
)?;
let descriptor = PropertyDescriptor {
// we can safely unwrap loaded values, because default values were specified
name: CString::new(identifier).unwrap(),
description: CString::new(description.get_value().unwrap()).unwrap(),
specialization: PropertyDescriptorSpecializationColor {},
};
Ok(Self {
descriptor,
description,
})
}
fn add_properties(&self, properties: &mut Properties) {
self.description.add_properties(properties);
properties.add_property(&self.descriptor);
}
fn get_value(&self) -> PropertyDescriptor<Self::Specialization> {
self.descriptor.clone()
}
}
pub struct LoadedValueTypePropertyDescriptorBool {
descriptor: PropertyDescriptor<PropertyDescriptorSpecializationBool>,
description: LoadedValueTypeSource<String>,
}
impl LoadedValueTypePropertyDescriptor for LoadedValueTypePropertyDescriptorBool {
type Specialization = PropertyDescriptorSpecializationBool;
fn from_identifier(
_args: LoadedValueTypePropertyDescriptorArgs<Self::Specialization>,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let description = <LoadedValueTypeSource::<String> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(identifier.to_string()),
},
identifier,
Some("description"),
preprocess_result,
settings,
)?;
let descriptor = PropertyDescriptor {
name: CString::new(identifier).unwrap(),
description: CString::new(description.get_value().unwrap()).unwrap(),
specialization: PropertyDescriptorSpecializationBool {},
};
Ok(Self {
descriptor,
description,
})
}
fn add_properties(&self, properties: &mut Properties) {
self.description.add_properties(properties);
properties.add_property(&self.descriptor);
}
fn get_value(&self) -> PropertyDescriptor<Self::Specialization> {
self.descriptor.clone()
}
}
pub struct LoadedValueTypePropertyArgs<T>
where T: LoadedValueTypePropertyDescriptor,
<T as LoadedValueTypePropertyDescriptor>::Specialization: ValuePropertyDescriptorSpecialization,
<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType: FromStr + Clone,
{
pub allow_definitions_in_source: bool,
pub default_descriptor_specialization: <T as LoadedValueTypePropertyDescriptor>::Specialization,
pub default_value: <<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType,
}
/// Represents a hierarchically-loaded value.
/// This value can be either provided by the shader source code,
/// or from the effect settings properties.
pub struct LoadedValueTypeProperty<T>
where T: LoadedValueTypePropertyDescriptor,
<T as LoadedValueTypePropertyDescriptor>::Specialization: ValuePropertyDescriptorSpecialization,
<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType: FromStr + Clone,
{
loaded_value_descriptor: Option<T>,
loaded_value_default: Option<LoadedValueTypeSource::<<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType>>,
value: <<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType,
}
impl<T> LoadedValueType for LoadedValueTypeProperty<T>
where T: LoadedValueTypePropertyDescriptor,
<T as LoadedValueTypePropertyDescriptor>::Specialization: ValuePropertyDescriptorSpecialization,
<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType: FromStr + Clone,
{
type Output = <<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType;
type Args = LoadedValueTypePropertyArgs<T>;
fn from_identifier(
args: Self::Args,
identifier: &str,
preprocess_result: &PreprocessResult,
settings: &mut SettingsContext,
) -> Result<Self, Cow<'static, str>> {
let hardcoded_value = preprocess_result.parse::<<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType>(identifier);
Ok(match hardcoded_value {
Some(result) => {
if !args.allow_definitions_in_source {
throw!(format!("The value of the property `{}` may not be hardcoded in the shader source code.", identifier));
}
Self {
loaded_value_descriptor: None,
loaded_value_default: None,
value: result?,
}
},
None => {
let (default_value, loaded_value_default) = if args.allow_definitions_in_source {
let loaded_value_default = <LoadedValueTypeSource::<<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: Some(args.default_value),
},
identifier,
Some("default"),
preprocess_result,
settings,
)?;
(loaded_value_default.get_value().unwrap(), Some(loaded_value_default))
} else {
let loaded_value_default = <LoadedValueTypeSource::<<<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType> as LoadedValueType>::from(
LoadedValueTypeSourceArgs {
default_value: None,
},
identifier,
Some("default"),
preprocess_result,
settings,
);
if loaded_value_default.is_err()
|| loaded_value_default.unwrap().get_value().is_some() {
throw!(format!("The default value of the property `{}` may not be hardcoded in the shader source code.", identifier))
}
(args.default_value, None)
};
let loaded_value_descriptor = <T as LoadedValueType>::from(
<T as LoadedValueTypePropertyDescriptor>::new_args(args.default_descriptor_specialization),
identifier,
None,
preprocess_result,
settings,
)?;
let descriptor = loaded_value_descriptor.get_value();
let loaded_value = settings.get_property_value(&descriptor, &default_value);
Self {
loaded_value_descriptor: Some(loaded_value_descriptor),
loaded_value_default,
value: loaded_value,
}
}
})
}
fn add_properties(&self, properties: &mut Properties) {
if let &Some(ref default) = &self.loaded_value_default {
default.add_properties(properties);
}
if let &Some(ref descriptor) = &self.loaded_value_descriptor {
descriptor.add_properties(properties);
}
}
fn get_value(&self) -> <<T as LoadedValueTypePropertyDescriptor>::Specialization as ValuePropertyDescriptorSpecialization>::ValueType {
self.value.clone()
}
}