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Strange! Looks like "builtin_uv_size" has a bug! |
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Ok, fixed the aspect by @Limeth, I would want this shader to have some modifications. If anyone knows and wants to play a bit with it... 😁
With these modifications, we can move the source by the screen like a bubble. [EDIT]: I change some code to make the ball opaque and the black ouside, transparent: col *= vec4(
pow(max(edge-len, 0.0), 0.2),
pow(max(edge-dispersion-len, 0.0), 0.2),
pow(max(edge-dispersion*2.0-len, 0.0), 0.2),
pow(max(edge-len, 0.0), 0.05))*1.2; |
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I like this shader: https://www.shadertoy.com/view/3tXczj#. It creates like a distorted and misterious magic ball. Like this:
![imagen](https://user-images.githubusercontent.com/4954109/121445765-7d3f1500-c968-11eb-8dce-3ae289c1c9bb.png)
I converted to use it in obs-shaderfilter-plus. I get to this:
But, instead of the same effect, I get this 🤦:
![imagen](https://user-images.githubusercontent.com/4954109/121445820-9b0c7a00-c968-11eb-9730-14590f47ba3a.png)
I think the main problem is about aspect. But I tried different things and I didn't arrive to anywhere.
Where is the error?
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