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native: Add missing changes for multimedia on STE devices
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Change-Id: Icfa731aa501ea0e79529f5bb85081cd476a33102
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freexperia authored and Eskuero committed Jul 25, 2013
1 parent fa7e3f7 commit 35c7cd7
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Showing 7 changed files with 413 additions and 7 deletions.
73 changes: 73 additions & 0 deletions include/gui/SurfaceTexture.h
Expand Up @@ -31,6 +31,11 @@
#include <utils/Vector.h>
#include <utils/threads.h>

#ifdef STE_HARDWARE
#include <hardware/copybit.h>
#include <gui/IGraphicBufferAlloc.h>
#endif

#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"

namespace android {
Expand All @@ -42,6 +47,9 @@ class String8;
class SurfaceTexture : public virtual RefBase,
protected BufferQueue::ConsumerListener {
public:
#ifdef STE_HARDWARE
enum { NUM_BLIT_BUFFER_SLOTS = 2 };
#endif
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
Expand Down Expand Up @@ -91,6 +99,13 @@ class SurfaceTexture : public virtual RefBase,
// target texture belongs is bound to the calling thread.
status_t updateTexImage();

#ifdef STE_HARDWARE
// convert() performs the deferred texture conversion as scheduled
// by updateTexImage(bool deferConversion).
// The method returns immediately if no conversion is necessary.
status_t convert();
#endif

// setBufferCountServer set the buffer count. If the client has requested
// a buffer count using setBufferCount, the server-buffer count will
// take effect once the client sets the count back to zero.
Expand Down Expand Up @@ -248,12 +263,27 @@ class SurfaceTexture : public virtual RefBase,
virtual ~BufferRejecter() { }
};
friend class Layer;
#ifndef STE_HARDWARE
status_t updateTexImage(BufferRejecter* rejecter);
#else
// A surface that uses a non-native format requires conversion of
// its buffers. This conversion can be deferred until the layer
// based on this surface is drawn.
status_t updateTexImage(BufferRejecter* rejecter, bool deferConversion);
#endif

// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer);

#ifdef STE_HARDWARE
// returns TRUE if buffer needs color format conversion
bool conversionIsNeeded(const sp<GraphicBuffer>& graphicBuffer);

// converts buffer to a suitable color format
status_t convert(sp<GraphicBuffer> &srcBuf, sp<GraphicBuffer> &dstBuf);
#endif

// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
Expand Down Expand Up @@ -349,6 +379,15 @@ class SurfaceTexture : public virtual RefBase,
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;

#ifdef STE_HARDWARE
// mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
// associated. It is intialized to EGL_NO_DISPLAY and gets set to the
// current display when updateTexImage is called for the first time and when
// attachToContext is called.
EGLDisplay mEglDisplay;
#endif

};

// mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
Expand All @@ -357,6 +396,40 @@ class SurfaceTexture : public virtual RefBase,
// attachToContext is called.
EGLDisplay mEglDisplay;

#ifdef STE_HARDWARE
// mBlitEngine is the handle to the copybit device which will be used in
// case color transform is needed before the EGL image is created.
copybit_device_t* mBlitEngine;

// mBlitSlots contains several buffers which will
// be rendered alternately in case color transform is needed (instead
// of rendering the buffers in mSlots).
EGLSlot mBlitSlots[NUM_BLIT_BUFFER_SLOTS];

// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;

// mNextBlitSlot is the index of the blitter buffer (in mBlitSlots) which
// will be used in the next color transform.
int mNextBlitSlot;

// mConversionSrcSlot designates the slot where source buffer
// for the last deferred updateTexImage is located.
int mConversionSrcSlot;

// mConversionBltSlot designates the slot where destination buffer
// for the last deferred updateTexImage is located.
int mConversionBltSlot;

// mNeedsConversion indicates that a format conversion is necessary
// before the layer based on this surface is drawn.
// This flag is set whenever updateTexImage() with deferred conversion
// is called. It is cleared once the layer is drawn,
// or when updateTexImage() w/o deferred conversion is called.
bool mNeedsConversion;
#endif

// mEglContext is the OpenGL ES context with which this SurfaceTexture is
// currently associated. It is initialized to EGL_NO_CONTEXT and gets set
// to the current GL context when updateTexImage is called for the first
Expand Down
26 changes: 26 additions & 0 deletions include/ui/Region.h
Expand Up @@ -24,6 +24,10 @@

#include <ui/Rect.h>

#ifdef STE_HARDWARE
#include <hardware/copybit.h>
#endif

namespace android {
// ---------------------------------------------------------------------------

Expand Down Expand Up @@ -195,6 +199,28 @@ Region& Region::operator -= (const Region& rhs) {
Region& Region::operator += (const Point& pt) {
return translateSelf(pt.x, pt.y);
}

#ifdef STE_HARDWARE
// ---------------------------------------------------------------------------

struct region_iterator : public copybit_region_t {
region_iterator(const Region& region)
: b(region.begin()), e(region.end()) {
this->next = iterate;
}
private:
static int iterate(copybit_region_t const * self, copybit_rect_t* rect) {
region_iterator const* me = static_cast<region_iterator const*>(self);
if (me->b != me->e) {
*reinterpret_cast<Rect*>(rect) = *me->b++;
return 1;
}
return 0;
}
mutable Region::const_iterator b;
Region::const_iterator const e;
};
#endif
// ---------------------------------------------------------------------------
}; // namespace android

Expand Down

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