forked from Stewmath/oracles-randomizer-ng
/
names.go
96 lines (81 loc) · 2.59 KB
/
names.go
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package randomizer
// map internal names to descriptive names for log file
var commonNiceNames = map[string]string{
// seeds
"ember tree seeds": "ember seeds",
"mystery tree seeds": "mystery seeds",
"scent tree seeds": "scent seeds",
"pegasus tree seeds": "pegasus seeds",
"gale tree seeds": "gale seeds",
// items
"sword": "wooden/noble sword",
"satchel": "seed satchel",
// items from seasons (or upgrades from seasons)
"boomerang": "(magic) boomerang",
"magnet gloves": "magnetic gloves",
"slingshot": "(hyper) slingshot",
"feather": "roc's feather/cape",
// items from ages (or upgrades from ages)
"cane": "cane of somaria",
"switch hook": "switch/long hook",
"bracelet": "power bracelet/glove",
"flippers": "zora's flippers / mermaid suit",
}
var seasonsNiceNames = map[string]string{
// items
"spring": "rod of spring",
"summer": "rod of summer",
"autumn": "rod of autumn",
"winter": "rod of winter",
"star ore": "star-shaped ore",
// checks
"d0 key chest": "hero's cave key chest",
"d0 sword chest": "hero's cave sword chest",
"d0 rupee chest": "hero's cave rupee chest",
"blaino prize": "blaino's gym",
}
var agesNiceNames = map[string]string{
// items
"harp": "tune of echoes/currents/ages",
"goron letter": "letter of introduction",
"rod": "rod of seasons", // unlike seasons we only have one rod
// checks
"ridge base chest": "ridge west top present",
"goron diamond chest": "ridge hook cave present",
"ridge west cave": "ridge base west present",
"ridge bush cave": "ridge past bush cave",
"ridge base past": "ridge base west past",
}
// get a user-friendly equivalent of the given internal item or slot name.
func getNiceName(name string, game int) string {
if name := commonNiceNames[name]; name != "" {
return name
}
niceNames := sora(game, seasonsNiceNames, agesNiceNames).(map[string]string)
if name := niceNames[name]; name != "" {
return name
}
if name[0] == 'd' && (len(name) == 2 || name[2] == ' ') {
name = "D" + name[1:]
}
return name
}
// turn a spoiler log name into an internal name.
func ungetNiceName(name string, game int) string {
if name[0] == 'D' && (len(name) == 2 || name[2] == ' ') {
name = "d" + name[1:]
}
reverseNiceNames := make(map[string]string)
for k, v := range commonNiceNames {
reverseNiceNames[v] = k
}
gameNiceNames := sora(
game, seasonsNiceNames, agesNiceNames).(map[string]string)
for k, v := range gameNiceNames {
reverseNiceNames[v] = k
}
if v, ok := reverseNiceNames[name]; ok {
return v
}
return name
}