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BasePlayer.cs
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BasePlayer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Assign_final
{
class BasePlayer
{
//字段
private string name;
protected Card[] cardList;
private int points;
private int card_count;
//属性
public string Name
{
get { return name; }
protected set
{
name = value;
}
}
public int Card_count
{
get { return card_count; }
}
public int Points
{
get { return points; }
set { points = value; }
}
public int TotalRanks
{
get
{
int ranks = 0;
for (int i = 0; i < card_count; i++)
{
Card card = cardList[i];
if ((int)(card.Rank) <= 9)
{
ranks += (int)card.Rank+1;
}
else
{
ranks += 10;
}
}
return ranks;
}
}
//构造方法
public BasePlayer()
{
this.name = "Bambie";
cardList = new Card[52];
Points = 0;
}
public BasePlayer(string name)
{
this.name = name;
cardList=new Card[52];
Points = 0;
}
public BasePlayer(string name,int points)
{
this.name = name;
this.Points = points;
cardList=new Card[52];
}
//方法
//收到牌后判断输赢
public void GetACard(Card next_card)
{
cardList[card_count] = next_card;
card_count++;
}
//收到牌后判断输赢
public int WinOrNot()
{
if (TotalRanks == 21)
return 1;
if (TotalRanks > 21)
return -1;
if (card_count == 5 && TotalRanks < 21)
return 1;
return 0;
}
//显示手中的牌
public void ShowAll()
{
Console.WriteLine(this.name + ":");
for (int i = 0; i < card_count; i++)
{
Console.Write(cardList[i].Cardstr);
Console.Write("\t");
}
}
//得到下一张牌
public virtual bool GetNextCard()
{
return false;
}
public void StartNextRound()
{
this.cardList = new Card[52];
card_count = 0;
}
public void ShowNow()
{
Console.WriteLine("庄家手中牌:");
for (int i = 1; i < card_count; i++)
{
Console.WriteLine(cardList[i].Cardstr);
}
}
}
}