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build(1.0.0.3): publish alpha version v1.0.0.3
Merge pull request #296 from LiveDevTeam/dev
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# For most projects, this workflow file will not need changing; you simply need | ||
# to commit it to your repository. | ||
# | ||
# You may wish to alter this file to override the set of languages analyzed, | ||
# or to provide custom queries or build logic. | ||
# | ||
# ******** NOTE ******** | ||
# We have attempted to detect the languages in your repository. Please check | ||
# the `language` matrix defined below to confirm you have the correct set of | ||
# supported CodeQL languages. | ||
# | ||
name: "CodeQL" | ||
|
||
on: | ||
push: | ||
branches: [ master ] | ||
pull_request: | ||
# The branches below must be a subset of the branches above | ||
branches: [ master ] | ||
schedule: | ||
- cron: '41 1 * * 4' | ||
|
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jobs: | ||
analyze: | ||
name: Analyze | ||
runs-on: ubuntu-latest | ||
permissions: | ||
actions: read | ||
contents: read | ||
security-events: write | ||
|
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strategy: | ||
fail-fast: false | ||
matrix: | ||
language: [ 'csharp', 'javascript' ] | ||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ] | ||
# Learn more about CodeQL language support at https://git.io/codeql-language-support | ||
|
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steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v2 | ||
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# Initializes the CodeQL tools for scanning. | ||
- name: Initialize CodeQL | ||
uses: github/codeql-action/init@v1 | ||
with: | ||
languages: ${{ matrix.language }} | ||
# If you wish to specify custom queries, you can do so here or in a config file. | ||
# By default, queries listed here will override any specified in a config file. | ||
# Prefix the list here with "+" to use these queries and those in the config file. | ||
# queries: ./path/to/local/query, your-org/your-repo/queries@main | ||
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# Autobuild attempts to build any compiled languages (C/C++, C#, or Java). | ||
# If this step fails, then you should remove it and run the build manually (see below) | ||
- name: Autobuild | ||
uses: github/codeql-action/autobuild@v1 | ||
|
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# ℹ️ Command-line programs to run using the OS shell. | ||
# 📚 https://git.io/JvXDl | ||
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# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines | ||
# and modify them (or add more) to build your code if your project | ||
# uses a compiled language | ||
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#- run: | | ||
# make bootstrap | ||
# make release | ||
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- name: Perform CodeQL Analysis | ||
uses: github/codeql-action/analyze@v1 |
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**/.classpath | ||
**/.dockerignore | ||
**/.env | ||
**/.git | ||
**/.gitignore | ||
**/.project | ||
**/.settings | ||
**/.toolstarget | ||
**/.vs | ||
**/.vscode | ||
**/*.*proj.user | ||
**/*.dbmdl | ||
**/*.jfm | ||
**/azds.yaml | ||
**/bin | ||
**/charts | ||
**/docker-compose* | ||
**/Dockerfile* | ||
**/node_modules | ||
**/npm-debug.log | ||
**/obj | ||
**/secrets.dev.yaml | ||
**/values.dev.yaml | ||
LICENSE | ||
README.md |
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...ileApps/Small-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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src/MobileApps/Small-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/MainActivity.cs
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| ||
using Android.App; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.OS; | ||
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namespace O2NextGen.SmallTalk.Droid | ||
{ | ||
[Activity(Label = "O2NextGen.SmallTalk", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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Xamarin.Essentials.Platform.Init(this, savedInstanceState); | ||
global::Xamarin.Forms.Forms.Init(this, savedInstanceState); | ||
LoadApplication(new App()); | ||
} | ||
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) | ||
{ | ||
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
} | ||
} | ||
} |
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...l-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/O2NextGen.SmallTalk.Android.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{D1D0F2E9-944C-42D8-BCF8-89A432186A2D}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<TemplateGuid>{c9e5eea5-ca05-42a1-839b-61506e0a37df}</TemplateGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>O2NextGen.SmallTalk.Droid</RootNamespace> | ||
<AssemblyName>O2NextGen.SmallTalk.Android</AssemblyName> | ||
<Deterministic>True</Deterministic> | ||
<AndroidApplication>True</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile> | ||
<AndroidResgenClass>Resource</AndroidResgenClass> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk> | ||
<TargetFrameworkVersion>v12.0</TargetFrameworkVersion> | ||
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent> | ||
<AndroidUseAapt2>true</AndroidUseAapt2> | ||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidManagedSymbols>true</AndroidManagedSymbols> | ||
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="System.Numerics" /> | ||
<Reference Include="System.Numerics.Vectors" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2401" /> | ||
<PackageReference Include="Xamarin.Essentials" Version="1.7.1" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.cs" /> | ||
<Compile Include="Resources\Resource.designer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\values\styles.xml" /> | ||
<AndroidResource Include="Resources\values\colors.xml" /> | ||
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" /> | ||
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" /> | ||
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Folder Include="Resources\drawable\" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\O2NextGen.SmallTalk\O2NextGen.SmallTalk.Core.csproj"> | ||
<Project>{4F14E841-3A6D-4797-BC64-70EF972C3A9D}</Project> | ||
<Name>O2NextGen.SmallTalk.Core</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> | ||
<ProjectExtensions> | ||
<VisualStudio> | ||
<UserProperties XamarinHotReloadDebuggerTimeoutExceptionO2NextGenSmallTalkAndroidHideInfoBar="True" /> | ||
</VisualStudio> | ||
</ProjectExtensions> | ||
</Project> |
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...Small-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.o2nextgen.smalltalk"> | ||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" /> | ||
<application android:label="O2NextGen.SmallTalk.Android" android:theme="@style/MainTheme"></application> | ||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | ||
</manifest> |
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...pps/Small-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("O2NextGen.SmallTalk.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("O2NextGen.SmallTalk.Android")] | ||
[assembly: AssemblyCopyright("Copyright © 2014")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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...s/Small-Talk/O2NextGen.SmallTalk/O2NextGen.SmallTalk.Android/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable-hdpi/ | ||
icon.png | ||
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drawable-ldpi/ | ||
icon.png | ||
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drawable-mdpi/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main | ||
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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