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If a splits file has a game name that can't be found on Speedrun.com, or if the API request is cached (which includes caching the parsed object), the splits file loads a couple seconds sooner.
The text was updated successfully, but these errors were encountered:
wooferzfg
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Reports unexpected behavior (or for a PR: fixes unexpected behavior).
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May 2, 2024
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JSON parsing in SpeedrunComSharp causes hanging when opening splits
Loading game/categories from SpeedrunComSharp causes hanging when opening splits
May 2, 2024
The game and category parse functions are really slow, which could maybe be the cause:
These are accessed in
RunMetadata
: https://github.com/LiveSplit/LiveSplit/blob/master/src/LiveSplit.Core/Model/RunMetadata.csIf a splits file has a game name that can't be found on Speedrun.com, or if the API request is cached (which includes caching the parsed object), the splits file loads a couple seconds sooner.
The text was updated successfully, but these errors were encountered: