- Abstractions around first class functions like augmenting and inspecting
- functions as well as to control function calls like dealing with asynchronous
- control flows.
function() {}
function(arg) { return arg; }
function() { return null; }
function() { return false; }
function() { return true; }
Returns all property names of object
that reference a function.
var obj = {foo: 23, bar: function() { return 42; }};
all(obj) // => ["bar"]
Returns all local (non-prototype) property names of object
that
reference a function.
var obj1 = {foo: 23, bar: function() { return 42; }};
var obj2 = {baz: function() { return 43; }};
obj2.__proto__ = obj1
own(obj2) // => ["baz"]
/*vs.*/ all(obj2) // => ["baz","bar"]
argumentNames(function(arg1, arg2) {}) // => ["arg1","arg2"]
argumentNames(function(/*var args*/) {}) // => []
it's a class...
superflous indent. Useful when you have to stringify code but not want to construct strings by hand.
extractBody(function(arg) {
var x = 34;
alert(2 + arg);
}) => "var x = 34;\nalert(2 + arg);"
returns synchronous runtime of calling func
in ms
timeToRun(function() { new WebResource("http://google.de").beSync().get() });
// => 278 (or something else...)
Like timeToRun
but calls function n
times instead of once. Returns
the average runtime of a call in ms.
Delays calling func
for timeout
seconds(!).
(function() { alert("Run in the future!"); }).delay(1);
Exec func at most once every wait ms even when called more often useful to calm down eagerly running updaters and such.
var i = 0;
var throttled = throttle(function() { alert(++i + '-' + Date.now()) }, 500);
Array.range(0,100).forEach(function(n) { throttled() });
Call func
after wait
milliseconds elapsed since the last invocation.
Unlike throttle
an invocation will restart the wait period. This is
useful if you have a stream of events that you want to wait for to finish
and run a subsequent function afterwards. When you pass arguments to the
debounced functions then the arguments from the last call will be use for
the invocation.
With immediate
set to true, immediately call func
but when called again during wait
before
wait ms are done nothing happens. E.g. to not exec a user invoked
action twice accidentally.
var start = Date.now();
var f = debounce(200, function(arg1) {
alert("running after " + (Date.now()-start) + "ms with arg " + arg1);
});
f("call1");
delay(f.curry("call2"), 0.1);
delay(f.curry("call3"), 0.15);
// => Will eventually output: "running after 352ms with arg call3"
Like throttle
but remembers the throttled function once created and
repeated calls to throttleNamed
with the identical name will use the same
throttled function. This allows to throttle functions in a central place
that might be called various times in different contexts without having to
manually store the throttled function.
Like debounce
but remembers the debounced function once created and
repeated calls to debounceNamed
with the identical name will use the same
debounced function. This allows to debounce functions in a central place
that might be called various times in different contexts without having to
manually store the debounced function.
A simple queue with an attached asynchronous workerFunc
to process
queued tasks. Calling createQueue
will return an object with the
following interface:
{
push: function(task) {/**/},
pushAll: function(tasks) {/**/},
handleError: function(err) {}, // Overwrite to handle errors
dran: function() {}, // Overwrite to react when the queue empties
}
```js
var sum = 0;
var q = createQueue("example-queue", function(arg, thenDo) { sum += arg; thenDo(); });
q.pushAll([1,2,3]);
queues will be remembered by their name
createQueue("example-queue").push(4);
sum // => 6
can be overwritten by a function
can be overwritten
This functions helps when you have a long running computation that multiple call sites (independent from each other) depend on. This function does the housekeeping to start the long running computation just once and returns an object that allows to schedule callbacks once the workerFunc is done.
var worker = workerWithCallbackQueue("example",
function slowFunction(thenDo) {
var theAnswer = 42;
setTimeout(function() { thenDo(null, theAnswer); });
});
// all "call sites" depend on `slowFunction` but don't have to know about
// each other
worker.whenDone(function callsite1(err, theAnswer) { alert("callback1: " + theAnswer); })
worker.whenDone(function callsite2(err, theAnswer) { alert("callback2: " + theAnswer); })
workerWithCallbackQueue("example").whenDone(function callsite3(err, theAnswer) { alert("callback3: " + theAnswer); })
// => Will eventually show: callback1: 42, callback2: 42 and callback3: 42
Composes functions that are asynchronous and expecting continuations to
be called in node.js callback style (error is first argument, real
arguments follow).
A call like composeAsync(f,g,h)(arg1, arg2)
has a flow of control like:
f(arg1, arg2, thenDo1)
-> thenDo1(err, fResult)
-> g(fResult, thenDo2)
-> thenDo2(err, gResult)
->
-> h(fResult, thenDo3)
-> thenDo2(err, hResult)
composeAsync(
function(a,b, thenDo) { thenDo(null, a+b); },
function(x, thenDo) { thenDo(x*4); }
)(3,2, function(err, result) { alert(result); });
Composes synchronousefunctions:
compose(f,g,h)(arg1, arg2)
= h(g(f(arg1, arg2)))
compose(
function(a,b) { return a+b; },
function(x) {return x*4}
)(3,2) // => 20
Swaps the first two args
flip(function(a, b, c) {
return a + b + c; })(' World', 'Hello', '!') // => "Hello World!"
args
returns a modified version of func that will have null
always curried
as first arg. Usful e.g. to make a nodejs-style callback work with a
then-able:
promise.then(withNull(cb)).catch(cb);
args
Wait for waitTesterFunc to return true, then run thenDo, passing failure/timout err as first parameter. A timout occurs after timeoutMs. During the wait period waitTesterFunc might be called multiple times.
Wait for multiple asynchronous functions. Once all have called the
continuation, call thenDo
.
options can be: {timeout: NUMBER}
(how long to wait in milliseconds).
Return a version of func
with args applied.
var add1 = (function(a, b) { return a + b; }).curry(1);
add1(3) // => 4
A wrapper
is another function that is being called with the arguments
of func
and a proceed function that, when called, runs the originally
wrapped function.
function original(a, b) { return a+b }
var wrapped = wrap(original, function logWrapper(proceed, a, b) {
alert("original called with " + a + "and " + b);
return proceed(a, b);
})
wrapped(3,4) // => 7 and a message will pop up
Get the original function that was augmented by wrap
. getOriginal
will traversed as many wrappers as necessary.
Function wrappers used for wrapping, cop, and other method manipulations attach a property "originalFunction" to the wrapper. By convention this property references the wrapped method like wrapper -> cop wrapper -> real method. tThis method gives access to the linked list starting with the outmost wrapper.
Change an objects method for a single invocation.
var obj = {foo: function() { return "foo"}};
lively.lang.replaceMethodForOneCall(obj, "foo", function() { return "bar"; });
obj.foo(); // => "bar"
obj.foo(); // => "foo"
Ensure that func
is only executed once. Multiple calls will not call
func
again but will return the original result.
Accepts multiple functions and returns an array of wrapped functions. Those wrapped functions ensure that only one of the original function is run (the first on to be invoked).
This is useful if you have multiple asynchronous choices of how the control flow might continue but want to ensure that a continuation is only triggered once, like in a timeout situation:
function outerFunction(callback) {
function timeoutAction() { callback(new Error('timeout!')); }
function otherAction() { callback(null, "All OK"); }
setTimeout(timeoutAction, 200);
doSomethingAsync(otherAction);
}
To ensure that callback
only runs once you would normally have to write boilerplate like this:
var ran = false;
function timeoutAction() { if (ran) return; ran = true; callback(new Error('timeout!')); }
function otherAction() { if (ran) return; ran = true; callback(null, "All OK"); }
Since this can get tedious an error prone, especially if more than two choices are involved, either
can be used like this:
function outerFunction(callback) {
var actions = either(
function() { callback(new Error('timeout!')); },
function() { callback(null, "All OK"); });
setTimeout(actions[0], 200);
doSomethingAsync(actions[1]);
}
Works like either
but usage does not require to wrap all
functions at once:
var log = "", name = "either-example-" + Date.now();
function a() { log += "aRun"; };
function b() { log += "bRun"; };
function c() { log += "cRun"; };
setTimeout(eitherNamed(name, a), 100);
setTimeout(eitherNamed(name, b), 40);
setTimeout(eitherNamed(name, c), 80);
setTimeout(function() { alert(log); /* => "bRun" */ }, 150);
fromString("function() { return 3; }")() // => 3
Lifts func
to become a Closure
, that is that free variables referenced
in func
will be bound to the values of an object that can be passed in as
the second parameter. Keys of this object are mapped to the free variables.
Please see Closure
for a more detailed explanation and examples.
Like asScript
but makes f
a method of obj
as optName
or the name
of the function.
Treats passed function as class (constructor).
var Klass1 = function() {}
Klass1.prototype.foo = function(a, b) { return a + b; };
Klass1.prototype.bar = function(a) { return this.foo(a, 3); };
Klass1.prototype.baz = 23;
functionNames(Klass1); // => ["bar","foo"]
,args
this won't work in every browser