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main.dart
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main.dart
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import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'dart:math';
import 'dart:async';
void main() => runApp(MyApp());
const oneSec = const Duration(seconds:1);
Timer gameTimer;
String clockText = '';
int time = 60;
int points = 0;
int greenRarity = 1;
int blockState = 0;
String fileLocation = 'assets/green.png';
BuildContext bc1;
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
]);
return MaterialApp(
title: 'Tapping Game',
theme: ThemeData(
primarySwatch: Colors.amber,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
final String title = 'The Tapping Game';
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image.asset(
'assets/tappinggamelogo.png',
),
RaisedButton(
child: new Text(
'Begin',
style: TextStyle(
fontFamily: 'Courier',
fontWeight: FontWeight.bold,
fontSize: 20,
),
),
color: Colors.amber,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => DifficultySelector())
);
},
),
],
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class DifficultySelector extends StatefulWidget {
final String title = 'The Tapping Game';
@override
DiffState createState() => DiffState();
}
class DiffState extends State<DifficultySelector> {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey[900],
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: new Text(
'Easy',
style: TextStyle(
fontFamily: 'Courier',
fontWeight: FontWeight.bold,
fontSize: 20,
),
),
color: Colors.green,
onPressed: () {
bc1 = context;
play(1);
},
),
RaisedButton(
child: new Text(
'Difficult',
style: TextStyle(
fontFamily: 'Courier',
fontWeight: FontWeight.bold,
fontSize: 20,
),
),
color: Colors.red,
onPressed: () {
bc1 = context;
play(2);
},
),
RaisedButton(
child: new Text(
'EXTREME',
style: TextStyle(
fontFamily: 'Impact',
fontSize: 20,
color: Colors.white,
),
),
color: Colors.black,
onPressed: () {
bc1 = context;
play(3);
},
),
],
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class Game extends StatefulWidget {
final String title = 'The Tapping Game';
@override
GameState createState() => GameState();
}
class GameState extends State<Game> {
@override
Widget build(BuildContext context) {
gameTimer = new Timer.periodic(oneSec, (Timer t) => tick);
return Scaffold(
backgroundColor: Colors.grey[900],
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image.asset(
fileLocation,
height: 200,
width: 200,
),
Text(
'\n',
),
RaisedButton(
child: new Text('Attack'),
onPressed: () {
if (blockState == 1){
setState(() {
points += 1;
});
}else{
setState(() {
points -= 1;
});
}
setState(() {
newBlock();
});
},
),
RaisedButton(
child: new Text('Skip'),
onPressed: () {
if (blockState == 1){
setState(() {
points -= 1;
});
}
setState(() {
newBlock();
});
},
),
Text(
'Points: ' + points.toString(),
style: TextStyle(
fontSize: 20,
fontFamily: 'Courier',
fontWeight: FontWeight.bold,
color: Colors.white
),
),
Text(
'Time Reamaining: ' + time.toString(),
style: TextStyle(
fontSize: 20,
fontFamily: 'Courier',
fontWeight: FontWeight.bold,
color: Colors.white
),
)
],
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
void tick(){
setState(() {
time -= 1;
});
}
}
void play(int d){
if (d == 1){
greenRarity = 10;
} else if (d == 2){
greenRarity = 5;
} else if (d == 3){
greenRarity = 1;
}
Navigator.push(
bc1,
MaterialPageRoute(builder: (bc1) => Game())
);
}
void newBlock(){
var rng = new Random();
int l = rng.nextInt(21);
if (l <= greenRarity){
fileLocation = 'assets/green.png';
blockState = 1;
}else{
fileLocation = 'assets/red.png';
blockState = 2;
}
}