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Raycasting with cub3d

Cub3d is a graphical project part of 42 school at Paris. This project took me one month and a half.
The goal is to reproduce a small version of the wolfenstein game.

To make this project I followed a tutorial from https://lodev.org/.

This is not just raycasting but its a lot of parsing (file config to memory with error management).

Small presentation video https://www.youtube.com/watch?v=GGnZaIMUGDc.