To use item states, you need to add suffixes to your model filename (generate: false
) or texture filename (generate: true
).
BOW
_0
- First pulling state_1
- Second pulling state_2
- Third pulling state
CROSSBOW
_0
- First pulling state_1
- Second pulling state_2
- Third pulling state_charged
- A charged crossbow with an arrow_firework
- A charged crossbow with a firework
FISHING_ROD
_cast
- Shows a fishing rod when it is cast
SHIELD
_blocking
- Shows a shield model when you are blocking with it
BUNDLE
_filled
- Displays a bundle when it is filled
Firstly you need to create three pulling states for our bow
Save them, drop to the directory where is your original bow texture and add suffixes to your textures like this:
{% hint style="info" %} Suffixes also work on model names
You have working bow with item states