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Supply doesn't work properly #4620
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Here's a screenshot and save of a test game where a conscripted unit takes supply. I included the lua log even tho I saw nothing weird in it. Should add that I used FT quite a bit to set this up, but this happened in the real game too. Also the barracks Marrakech is building did give supply when finished, so that seems to working for me. But in my real game, when I conquered (and chose annex) an AI capital, my supply instantly went down three. That's not supposed to happen, is it? |
Though I'd add my own log + screenshots. Neither citadels nor teracotta army are giving supplies. |
I used a great general for a citadel and my supply went from 15 to 17 in a few seconds. But it really goes down with new techs, so it was back to 15 in some turns, and dropping to 13 next era. I was not expanding. |
Can confirm in my own game. 11 cities, medieval era, all with barracks/walls. Only 17 supply cap, and -27 from tech level. A little too low in my opinion. |
Supply is extremely low in my games. The buildings and wonders seem to have no effect. |
Agreed, extremely low supply here. I have Barracks/Walls almost everywhere and have 17 supply. As I'm Authority, 11 (ok, 9 cuz puppets) are garrisons. How am I meant to warmonger with such a small squad? Armories might fix it, but at least Walls do nothing. |
Version: Mods: Description: |
I can confirm: in 2 games I had Terracotta, Great Wall and 1 Citadel with 7 cities: by early Medieval supply falls below 20, with a lot of handicap from Techs |
1. Mod version (i.e Date - 4/23):
current
2. Mod list (if using Vox Populi only, leave blank):
3. Error description:
Several things don't provide proper supply, including all the buildings, Citadels (and likely great admirals) and wonders, or so they say on civfanatics
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