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This repository has been archived by the owner on Jan 17, 2023. It is now read-only.
hopefully here is the right space to find some help. I built an animal character for me looking glass. But I didn't found a nice way to implement a fluffy fur. First, I converted the hair particles in blender into a mesh and it looked really odd. Second I tried this nice fur shader from serum (https://github.com/Sorumi/UnityFurShader). But it just worked on my normal screen. At the lkg the animal looked just a bit blown up.
Do you have any ideas or experience with hair on the lkg?
The text was updated successfully, but these errors were encountered:
Dear all,
hopefully here is the right space to find some help. I built an animal character for me looking glass. But I didn't found a nice way to implement a fluffy fur. First, I converted the hair particles in blender into a mesh and it looked really odd. Second I tried this nice fur shader from serum (https://github.com/Sorumi/UnityFurShader). But it just worked on my normal screen. At the lkg the animal looked just a bit blown up.
Do you have any ideas or experience with hair on the lkg?
The text was updated successfully, but these errors were encountered: