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debpMotionState.cpp
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debpMotionState.cpp
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/*
* Drag[en]gine Bullet Physics Module
*
* Copyright (C) 2020, Roland Plüss (roland@rptd.ch)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include "debpMotionState.h"
#include "LinearMath/btTransform.h"
// class debpMotionState
//////////////////////////
// constructor, destructor
////////////////////////////
debpMotionState::debpMotionState(){
pScaling.Set( 1.0f, 1.0f, 1.0f );
}
debpMotionState::~debpMotionState(){
}
// management
///////////////
void debpMotionState::SetPosition( const decDVector &position ){
pPosition = position;
}
void debpMotionState::SetScaling( const decVector &scaling ){
pScaling = scaling;
}
void debpMotionState::SetOrientation( const decQuaternion &orientation ){
pOrientation = orientation;
}
// bullet management
//////////////////////
void debpMotionState::getWorldTransform( btTransform ¢erOfMassWorldTrans ) const{
centerOfMassWorldTrans.setOrigin(
btVector3( pPosition.x, pPosition.y, pPosition.z ) );
centerOfMassWorldTrans.setRotation(
btQuaternion( pOrientation.x, pOrientation.y, pOrientation.z, pOrientation.w ) );
}
void debpMotionState::setWorldTransform( const btTransform ¢erOfMassWorldTrans ){
const btVector3 &position = centerOfMassWorldTrans.getOrigin();
const btQuaternion rotation( centerOfMassWorldTrans.getRotation() );
pPosition.Set( position.getX(), position.getY(), position.getZ() );
pOrientation.Set( rotation.getX(), rotation.getY(), rotation.getZ(), rotation.getW() );
}
bool debpMotionState::deactivationCallback( void *userPointer ){
return true;
}