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Look command is ignored if weapons are equipped #1337
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Ok I finally figured out how to reproduce, and it doesn't matter the options enabled. I'm not if @Richard-L is bringing this up a lot because of some kind of new, different bug, but I found no issues walking if target change is turned off. Turning on the target change option does cause a look delay intentionally, but the issue I am describing is different. It also happens in TombATI. I checked Tomb4, and it does not happen there.
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Thanks for looking into it. Fwiw, I'm also having issues with walk registering on time. So maybe it's related? I did try mostly with look, and with weapons equipped, trying to spot an enemy on the ground beneath you, she runs off ledges instead of looking down. Without weapons equipped it seemed to work more as expected. If you wait a good second or two before pressing a direction, it will work, but I'm fairly sure that's not OG behaviour. |
I believe this is a Windows keyboard binding issue if you are using the defaults for walk and look. Windows interprets Here is a demo with OG key bindings in the first half, and then walk rebound to Once rebound, it doesn't matter the order in which you press walk or look. I don't know if there is a way to detect |
I appreciate so much how in depth you looked into this 🙏 This looks exactly like my issue, and the end of your video looks exactly how it used to behave. However, I have walk mapped to the space bar, and look on "C". Should this matter at all? |
If I change to use those keys, I can't replicate it. Is it perhaps some built-in combination on your specific keyboard language layout? |
Hmm, I have this one in a QWERTZ layout https://www.corsair.com/de/en/p/keyboards/ch-911d01a-de/k60-pro-tkl-rgb-tenkeyless-optical-mechanical-gaming-keyboardcorsair-opx-switch-de-ch-911d01a-de Would assume it has no special binds (?). I'm not aware of any. |
@lahm86 I didn't even know that shift + numpad 0 was an insert shortcut. Insert doesn't work with Num Lock ON. Insert works with Num Lock OFF. So I tested Num Lock. I found out for the issue I reported, it occurs when Num Lock is ON. Lara does not keep running off the ledge with the combo if Num Lock is OFF. |
Hard to describe this properly:
Expected: Lara looks.
Instead: She falls down because it now takes the game longer than before to register look is meant to be active.
Walkaway suspected the new targeting functions have to do with it, but turning them off had no effect.
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