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The scale of x,y,z in UV map is different #53

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2294462474 opened this issue Nov 21, 2019 · 1 comment
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The scale of x,y,z in UV map is different #53

2294462474 opened this issue Nov 21, 2019 · 1 comment

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@2294462474
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_min = np.amin(verts, axis=0, keepdims=True)
_max = np.amax(verts, axis=0, keepdims=True)
verts = (verts - _min) / (_max - _min)``
image

I think here is wrong, the scale of x,y,z is different

@Lotayou
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Lotayou commented Mar 27, 2020

Great observation. I've not managed to solve this problem yet, since humans possess varying body shapes and builds, but should all be normalized to [0,1] for UV coordinate conversion in order to fuly utilize the RGB range. Think you have a better solution for this? Feel free to submit a PR:)

@Lotayou Lotayou closed this as completed Mar 27, 2020
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