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Dev diary #1
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First day
Starting things slowly 😃 |
Second Day
Example of current outputFor years the corridor remained unexplored, until it was found out, that it held the precious 'ladle of stone', from them on, countless adventurers ventured into the depths of the corridor, looking for fame and fortune. |
Third DayNot much progress today, just improved the item generator a bit and worked on my other project https://github.com/LuRsT/dragn which will support part of the combat system later on. I also realized I need to make some dictionaries with values for materials in items, so each has different attributes, resistance and strength for example. |
Fourth Day
It's a good starting point for improving the text later, potentially summarizing it like |
Fifth Day
So, a long way to get there :)
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Sixth Day
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Seventh Day
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Eighth day
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Ninth day
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Tenth Day
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Eleventh dayIncredibly productive morning:
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Twelfth Day
So, the damage die comes from the weapon kind, and the number in front is the modifier from the material, the difficulty is how easy it is to attack, the higher, the worst. The value is just a simple calculation I do to make characters pick the best weapon, but there's something bad here because the Iron Greatsword is better than most Mithril weapons, which doesn't make sense, so I want to improve the weapon system a bit |
Thirteenth Day
Evening
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Fourteenth Day
Evening
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Fifteenth Day
Evening
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Seventeenth DayForgot to write here yesterday, but here is what I did:
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Eighteenth Day
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Twentieth DayHaven't had much inspiration lately.
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Twenty-Fifth dayHaven't done much, but I'm starting to think that it's pretty much just gold platting now. I need to improve a lot of the text generated, particularly fights, and other intros and character descriptions. I simply increase the chapter numbers to maybe 250 to hit the 50,000 chars. Hopefully it will have a good flow, I checked for 100 and it does. Today:
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Last dayI haven't done anything since the last update, today given I'll have very little time, my plan is to just clean up a bit and more specifically:
Hopefully I can do most of it and publish the final result ALL DONE!!! Finally, I am still not completely happy, but done beats perfect, so I'm going to publish this version as final for this years #NaNoGenMo |
I'll write here entries on progress for this project, hopefully daily.
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