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MouseInputs.java
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MouseInputs.java
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package inputs;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import gamestates.Gamestate;
import main.GamePanel;
public class MouseInputs implements MouseListener, MouseMotionListener {
private GamePanel gamePanel;
public MouseInputs(GamePanel gamePanel) {
this.gamePanel = gamePanel;
}
@Override
public void mouseDragged(MouseEvent e) {
switch (Gamestate.state) {
case PLAYING:
gamePanel.getGame().getPlaying().mouseDragged(e);
break;
default:
break;
}
}
@Override
public void mouseMoved(MouseEvent e) {
switch (Gamestate.state) {
case MENU:
gamePanel.getGame().getMenu().mouseMoved(e);
break;
case PLAYING:
gamePanel.getGame().getPlaying().mouseMoved(e);
break;
default:
break;
}
}
@Override
public void mouseClicked(MouseEvent e) {
switch (Gamestate.state) {
case PLAYING:
gamePanel.getGame().getPlaying().mouseClicked(e);
break;
default:
break;
}
}
@Override
public void mousePressed(MouseEvent e) {
switch (Gamestate.state) {
case MENU:
gamePanel.getGame().getMenu().mousePressed(e);
break;
case PLAYING:
gamePanel.getGame().getPlaying().mousePressed(e);
break;
default:
break;
}
}
@Override
public void mouseReleased(MouseEvent e) {
switch (Gamestate.state) {
case MENU:
gamePanel.getGame().getMenu().mouseReleased(e);
break;
case PLAYING:
gamePanel.getGame().getPlaying().mouseReleased(e);
break;
default:
break;
}
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
}
}