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Playing.java
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Playing.java
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package gamestates;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import entities.EnemyManager;
import entities.Player;
import levels.LevelManager;
import main.Game;
import main.ScoreManager;
import objects.ObjectManager;
import ui.GameOverOverlay;
import ui.LevelCompletedOverlay;
import ui.PauseOverlay;
import utilz.LoadSave;
import static utilz.Constants.Environment.*;
public class Playing extends State implements Statemethods {
private Player player;
private LevelManager levelManager;
private EnemyManager enemyManager;
private ObjectManager objectManager;
private PauseOverlay pauseOverlay;
private GameOverOverlay gameOverOverlay;
private LevelCompletedOverlay levelCompletedOverlay;
private boolean paused = false;
private int xLvlOffset;
private int leftBorder = (int) (0.2 * Game.GAME_WIDTH);
private int rightBorder = (int) (0.8 * Game.GAME_WIDTH);
private int maxLvlOffsetX;
private BufferedImage backgroundImg, bigCloud, smallCloud;
private int[] smallCloudsPos;
private Random rnd = new Random();
private boolean gameOver;
private boolean lvlCompleted;
public Playing(Game game) {
super(game);
initClasses();
backgroundImg = LoadSave.GetSpriteAtlas(LoadSave.PLAYING_BG_IMG);
bigCloud = LoadSave.GetSpriteAtlas(LoadSave.BIG_CLOUDS);
smallCloud = LoadSave.GetSpriteAtlas(LoadSave.SMALL_CLOUDS);
smallCloudsPos = new int[8];
for (int i = 0; i < smallCloudsPos.length; i++) {
smallCloudsPos[i] = (int) (90 * Game.SCALE) + rnd.nextInt((int) (100 * Game.SCALE));
}
calcLvlOffset();
loadStartLevel();
}
public void loadNextLevel() {
resetAll();
levelManager.loadNextLevel();
player.setSpawn(levelManager.getCurrentLevel().getPlayerSpawn());
}
private void loadStartLevel() {
enemyManager.loadEnemies(levelManager.getCurrentLevel());
objectManager.loadObjects(levelManager.getCurrentLevel());
}
private void calcLvlOffset() {
maxLvlOffsetX = levelManager.getCurrentLevel().getLvlOffset();
}
private void initClasses() {
ScoreManager scoreManager = new ScoreManager(); // Crie a instância de ScoreManager
levelManager = new LevelManager(game);
enemyManager = new EnemyManager(this, scoreManager);
objectManager = new ObjectManager(this, scoreManager); // Passe a instância de ScoreManager
player = new Player(215, 230, (int) (288 * Game.SCALE), (int) (168 * Game.SCALE), this);
player.loadLvlData(levelManager.getCurrentLevel().getLevelData());
player.setSpawn(levelManager.getCurrentLevel().getPlayerSpawn());
pauseOverlay = new PauseOverlay(this);
gameOverOverlay = new GameOverOverlay(this);
levelCompletedOverlay = new LevelCompletedOverlay(this);
}
@Override
public void update() {
if (paused) {
pauseOverlay.update();
} else if (lvlCompleted) {
levelCompletedOverlay.update();
} else if (!gameOver) {
levelManager.update();
objectManager.update();
player.update();
enemyManager.update(levelManager.getCurrentLevel().getLevelData(), player);
checkCloseToBorder();
}
}
private void checkCloseToBorder() {
int playerX = (int) player.getHitbox().x;
int diff = playerX - xLvlOffset;
if (diff > rightBorder) {
xLvlOffset += diff - rightBorder;
} else if (diff < leftBorder) {
xLvlOffset += diff - leftBorder;
}
if (xLvlOffset > maxLvlOffsetX) {
xLvlOffset = maxLvlOffsetX;
} else if (xLvlOffset < 0) {
xLvlOffset = 0;
}
}
@Override
public void draw(Graphics g) {
g.drawImage(backgroundImg, 0, 0, Game.GAME_WIDTH, Game.GAME_HEIGHT, null);
drawClouds(g);
levelManager.draw(g, xLvlOffset);
player.render(g, xLvlOffset);
enemyManager.draw(g, xLvlOffset);
objectManager.draw(g, xLvlOffset);
if (paused) {
g.setColor(new Color(0, 0, 0, 150));
g.fillRect(0, 0, Game.GAME_WIDTH, Game.GAME_HEIGHT);
pauseOverlay.draw(g);
} else if (gameOver) {
gameOverOverlay.draw(g);
} else if (lvlCompleted) {
levelCompletedOverlay.draw(g);
}
}
private void drawClouds(Graphics g) {
for (int i = 0; i < 3; i++) {
g.drawImage(bigCloud, i * BIG_CLOUD_WIDTH - (int) (xLvlOffset * 0.3), (int) (204 * Game.SCALE), BIG_CLOUD_WIDTH, BIG_CLOUD_HEIGHT, null);
}
for (int i = 0; i < smallCloudsPos.length; i++) {
g.drawImage(smallCloud, SMALL_CLOUD_WIDTH * 4 * i - (int) (xLvlOffset * 0.7), smallCloudsPos[i], SMALL_CLOUD_WIDTH, SMALL_CLOUD_HEIGHT, null);
}
}
public void resetAll() {
gameOver = false;
paused = false;
lvlCompleted = false;
player.resetAll();
enemyManager.resetAllEnemies();
objectManager.resetAllObjects();
}
public void setGameOver(boolean gameOver) {
this.gameOver = gameOver;
}
public void checkObjectHit(Rectangle2D.Float attackBox) {
objectManager.checkObjectHit(attackBox);
}
public void checkEnemyHit(Rectangle2D.Float attackBox) {
enemyManager.checkEnemyHit(attackBox);
}
public void checkPotionTouched(Rectangle2D.Float hitbox) {
objectManager.checkObjectTouched(hitbox);
}
public void checkSpikesTouched(Player p) {
objectManager.checkSpikesTouched(p);
}
@Override
public void mouseClicked(MouseEvent e) {
if (!gameOver) {
if (e.getButton() == MouseEvent.BUTTON1) {
player.setAttacking(true);
}
}
}
@Override
public void keyPressed(KeyEvent e) {
if (gameOver) {
gameOverOverlay.keyPressed(e);
} else {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
player.setLeft(true);
break;
case KeyEvent.VK_D:
player.setRight(true);
break;
case KeyEvent.VK_SPACE:
player.setJump(true);
break;
case KeyEvent.VK_ESCAPE:
paused = !paused;
break;
}
}
}
@Override
public void keyReleased(KeyEvent e) {
if (!gameOver) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
player.setLeft(false);
break;
case KeyEvent.VK_D:
player.setRight(false);
break;
case KeyEvent.VK_SPACE:
player.setJump(false);
break;
}
}
}
public void mouseDragged(MouseEvent e) {
if (!gameOver) {
if (paused) {
pauseOverlay.mouseDragged(e);
}
}
}
@Override
public void mousePressed(MouseEvent e) {
if (!gameOver) {
if (paused) {
pauseOverlay.mousePressed(e);
} else if (lvlCompleted) {
levelCompletedOverlay.mousePressed(e);
}
}
}
@Override
public void mouseReleased(MouseEvent e) {
if (!gameOver) {
if (paused) {
pauseOverlay.mouseReleased(e);
} else if (lvlCompleted) {
levelCompletedOverlay.mouseReleased(e);
}
}
}
@Override
public void mouseMoved(MouseEvent e) {
if (!gameOver) {
if (paused) {
pauseOverlay.mouseMoved(e);
} else if (lvlCompleted) {
levelCompletedOverlay.mouseMoved(e);
}
}
}
public void setLevelCompleted(boolean levelCompleted) {
this.lvlCompleted = levelCompleted;
}
public void setMaxLvlOffset(int lvlOffset) {
this.maxLvlOffsetX = lvlOffset;
}
public void unpauseGame() {
paused = false;
}
public void windowFocusLost() {
player.resetDirBooleans();
}
public Player getPlayer() {
return player;
}
public EnemyManager getEnemyManager() {
return enemyManager;
}
public ObjectManager getObjectManager() {
return objectManager;
}
public LevelManager getLevelManager() {
return levelManager;
}
}