-
Notifications
You must be signed in to change notification settings - Fork 0
/
events.js
121 lines (106 loc) · 2.98 KB
/
events.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
canvas.addEventListener("mousemove", function(e){
var pos = getMousePos(canvas, e);
if(State == "Main"){
for(var i = 0; i < MainButtons.length; i++){
MainButtons[i].checkHover(pos);
}
}
if(State == "Map"){
for(var i = 0; i < MapButtons.length; i++){
MapButtons[i].checkHover(pos);
}
}
});
canvas.addEventListener("mousedown", function(e){
Step++;
if(State == "Main"){
var buttonClicked = "";
for(var i = 0; i < MainButtons.length; i++){
if(MainButtons[i].hovered){
buttonClicked = MainButtons[i].click();
break;
}
}
console.log(buttonClicked);
switch(buttonClicked){
case "":
break;
case "up":
StarMap.moveUp();
break;
case "down":
StarMap.moveDown();
break;
case "right":
StarMap.moveRight();
break;
case "left":
StarMap.moveLeft();
break;
case "map":
State = "Map";
break;
case "upgrade":
if(Experience >= NeededExperiece)
doUpgrade();
break;
// Add cases for other 'State'
}
}
else if(State == "Map"){
var buttonClicked = "";
for(var i = 0; i < MapButtons.length; i++){
if(MapButtons[i].hovered){
buttonClicked = MapButtons[i].click();
break;
}
}
console.log(buttonClicked);
switch(buttonClicked){
case "telescope":
State = "Main";
break;
case "upgrade":
if(Experience >= NeededExperiece)
doUpgrade();
break;
// Add cases for other 'State'
}
}
});
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function doUpgrade(){
Level++;
Experience = 0;
NeededExperiece = 1;
if(Level == 2){
StarMap = new Map(1, 2, 175, 450, -25)
}
else if(Level == 3){
StarMap = new Map(4, 3, 300, 250, -25)
}
else if(Level == 4){
StarMap = new Map(3, 2, 200, 0, 0);
}
else if(Level == 5){
StarMap = new Map(1, 4, 300, 0, 0);
}
else if(Level == 6){
StarMap = new Map(4, 2, 125, 100, -25);
}
else if(Level == 7){
StarMap = new Map(3, 3, 100, 550, -40);
}
else if(Level == 8){
StarMap = new Map(1, 3, 300, 600, 0);
}
else if(Level == 9){
StarMap = new Map(3, 3, 200, 0, 0);
}
}