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MenuState.cpp
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MenuState.cpp
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#include "MenuState.hpp"
#include "Level.hpp"
#include "TextBox.hpp"
#include <iostream>
#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem::v1;
//right click to rename???
void MenuState::Icon::set(const Level &level, sf::Font &font, float cellSz)
{
sf::Image image;
image.create(24,24, sf::Color(0,0,0,0));
uint x_off = (24 - level.width) / 2;
uint y_off = (24 - level.height) / 2;
for(unsigned int y = 0; y < level.height; ++y)
{
uint32_t data = reverseBits(level.data[y], level.width);
for(unsigned int x = 0; x < level.width; ++x)
{
if(checkBit(data, x))
image.setPixel(x + x_off, y + y_off, sf::Color(255,255,255,192));
}
}
texture.loadFromImage(image);//super fast
//sf::sleep(sf::milliseconds(200));
//should maybe have a default texture in case it takes long to load a texture ?????
sprite.setTexture(texture);
sprite.setOrigin(12.f,12.f);
sprite.scale(cellSz * 2.f/24.f,cellSz * 2.f/24.f);//2 * cellsize...
//only some way to set 'centered' multiline
text.setFont(font);
text.setCharacterSize(cellSz/3.f);
text.setFillColor(sf::Color::White);
text.setString(level.name);
text.setStyle(sf::Text::Underlined);
float width = text.getLocalBounds().width;
text.setOrigin(width/2,0);
}
bool MenuState::Icon::isHovered(const sf::Vector2f &mousePos)
{
return sprite.getGlobalBounds().contains(mousePos);
}
MenuState::MenuState(StateMgr &mgr, Context &context)
: GameState(mgr, context), pp_activeFolder(&context.activeFolder)//that is the problem with new!!!
{
window.setTitle("Pentaminos");
idLastSelected = -1;
idSelected = 0;//-1;
//grid.clear(sf::Color::Black);
onPaint();
loadFolder();
setBottomText("Right click to edit level");
updateId(idSelected);
}
void MenuState::loadFolder()
{
float cellSz = grid.getCellSize().x;
sf::Clock clock;
m_icons.clear();
m_icons.resize((*pp_activeFolder)->levels.size() + NUM_ICONS);//re-allocates and throws the textures out of scope if pushback or emplace back
m_icons[ID_CREATELEVEL].set(Level::m_icons[0], font, cellSz);
m_icons[ID_CREATEFOLDER].set(Level::m_icons[2], font, cellSz);
m_icons[ID_SWITCHFOLDER].set(Level::m_icons[1], font, cellSz);
m_icons[ID_HELP].set(Level::m_icons[3], font, cellSz);
for(size_t i = 0; i < (*pp_activeFolder)->levels.size(); ++i)
{
m_icons[i+NUM_ICONS].set((*pp_activeFolder)->levels[i], font, cellSz);
}
{
m_folderText.setFont(font);
m_folderText.setFillColor(sf::Color::White);
m_folderText.setString((*pp_activeFolder)->name);//"Default Levels");
float width = m_folderText.getLocalBounds().width;
m_folderText.setOrigin(width/2.f,0.f);
}
position();
//std::cout<<"Loading menu took "<<clock.restart().asMilliseconds()<<" ms\n";
}
void MenuState::position()
{
//in view area...
//position & scale...
//icon function? if it becomes a pain maybe
float sz = grid.getCellSize().x;
for(unsigned int i = 0; i < m_icons.size(); ++i)
{
float x_pos = 2*sz + 3*sz * (i%7) + grid.getOffset().x + m_viewRect.P.i * sz;;//add the padding of our view
float y_pos = 2*sz + 3*sz * (i/7) + grid.getOffset().y + m_viewRect.P.j * sz;;//these are 'integer' values assuming cellsz is integer
m_icons[i].sprite.setPosition(x_pos, y_pos);
m_icons[i].sprite.setScale(2.f*sz / 24.f, 2.f*sz / 24.f);
m_icons[i].text.setPosition(x_pos, y_pos + sz/2.f);//set text sz (fn of cellsize)
m_icons[i].text.setCharacterSize(sz/3.f);
float width = m_icons[i].text.getLocalBounds().width;
m_icons[i].text.setOrigin(width/2,0);
}
{
m_folderText.setCharacterSize((unsigned int)grid.getCellSize().y);
m_folderText.setPosition(grid.getSize().x/2.f + grid.getOffset().x, grid.getOffset().y + m_viewRect.P.j * sz);
float width = m_folderText.getLocalBounds().width;
m_folderText.setOrigin(width/2.f,0.f);
}
}
void MenuState::handleEvent(const sf::Event &event)
{
mousePos = window.mapPixelToCoords(sf::Mouse::getPosition(window));
if(event.type == sf::Event::Resized)
position();
if(event.type == sf::Event::MouseMoved)
{
//iff???
//idSelected = INVALID_ID;
for(uint i = 0; i < m_icons.size(); i++)
{
auto &icon = m_icons[i];
if(icon.isHovered(mousePos))
{
idSelected = i;
break;
}
}
updateId(idSelected);
/*
idLastSelected = idSelected;
if(idLastSelected != idSelected)
{
if(idSelected != INVALID_ID)
{
if(idSelected == ID_CREATELEVEL && m_icons.size()>=28)
m_icons[idSelected].sprite.setColor(sf::Color(128,128,128));
else if(idSelected == ID_CREATELEVEL || idSelected == ID_CREATEFOLDER || idSelected == ID_SWITCHFOLDER)
m_icons[idSelected].sprite.setColor(sf::Color::Yellow);
// else if(idSelected == ID_SWITCHFOLDER)
// m_icons[idSelected].sprite.setColor(sf::Color(255,128,0));
else if(idSelected == ID_HELP)
m_icons[idSelected].sprite.setColor(sf::Color::Red);
else
m_icons[idSelected].sprite.setColor(sf::Color::Green);
m_icons[idSelected].sprite.scale(1.25f,1.25f);
}
if(idLastSelected != INVALID_ID)// m_levelTexts[idLastSelected].setFillColor(sf::Color::White);
{
m_icons[idLastSelected].sprite.setColor(sf::Color::White);
m_icons[idLastSelected].sprite.scale(0.8f,0.8f);
}
}
*/
}
if(event.type == sf::Event::MouseButtonPressed)
{
if(!m_icons[idSelected].isHovered(mousePos)) return;
if(event.mouseButton.button == sf::Mouse::Left)
execute();
if(event.mouseButton.button == sf::Mouse::Right && idSelected >= NUM_ICONS)
{
PGUI::TextBoxDB textbox(*this, window, L"Rename level", (*pp_activeFolder)->levels[idSelected-NUM_ICONS].name, font);
//PGUI::TextBox textbox(window, L"Rename level", (*pp_activeFolder)->levels[idSelected-NUM_ICONS].name, font);//, [&]()->void{name = textbox.getString();});
PGUI::MSG ret = textbox.run();
//?
if(ret == PGUI::MSG::TEXT_CHANGED)
{//can optimize this
(*pp_activeFolder)->levels[idSelected-NUM_ICONS].name = textbox.getString();
(*pp_activeFolder)->save();
loadFolder();
}
if(ret == PGUI::MSG::DELETE)
{
(*pp_activeFolder)->levels.erase((*pp_activeFolder)->levels.begin() + (idSelected-NUM_ICONS));
(*pp_activeFolder)->save();
loadFolder();
idSelected--;
idLastSelected = INVALID_ID;
updateId(idSelected);
// idSelected = INVALID_ID;//no longer exists, duh
}
if(ret == PGUI::MSG::MOVE)
{//copy pasta
std::string path = "Assets/Levels/";
std::vector<std::string> files;
for (const auto & entry : fs::directory_iterator(path))
{
#ifdef _WIN32
std::wstring ws = entry.path();
std::string s;
for (auto c : ws) s.push_back(c);
#else
std::string s = entry.path();
#endif
s.erase(s.begin(), s.begin() + path.size());
s.erase(s.end()-4, s.end());
files.push_back(s);
}
//for(auto &s : files) std::cout<<s<<std::endl;
//use filedirectory iterator...
PGUI::ListBoxDB listbox(*this, window, L"List contents", font, files);//, "Folders...");
PGUI::MSG ret = listbox.run();
if(ret == PGUI::MSG::LIST_ITEM_CHOSE && files[listbox.getChosenId()] != (*pp_activeFolder)->name)
{
//move it there...
Folder tempFolder(files[listbox.getChosenId()]);
if (tempFolder.levels.size() >= 24)
{
PGUI::DialogBox DB(12,2,*this, window, font, L"File is full!");
DB.run();
return;
}
tempFolder.levels.push_back((*pp_activeFolder)->levels[idSelected - NUM_ICONS]);
//remove it here...
(*pp_activeFolder)->levels.erase((*pp_activeFolder)->levels.begin() + idSelected - NUM_ICONS);
loadFolder();
//if we erase it and have the last file selected... our idSelected is invalidated...
idSelected--;
idLastSelected = INVALID_ID;
updateId(idSelected);
// idSelected = INVALID_ID;
}
}
}
}
if(event.type == sf::Event::KeyPressed)
{
if(event.key.code == sf::Keyboard::D || event.key.code == sf::Keyboard::Right)
{
idSelected++;
idSelected %= m_icons.size();
updateId(idSelected);
}
if(event.key.code == sf::Keyboard::A || event.key.code == sf::Keyboard::Left)
{
idSelected = (idSelected ? idSelected-1 : m_icons.size()-1);
updateId(idSelected);
// idSelected %= m_icons.size();
}
if(event.key.code == sf::Keyboard::W || event.key.code == sf::Keyboard::Up)
{//width of 7 hardcoded in at the moment
idSelected = (idSelected > 6) ? (idSelected - 7) : (idSelected);
updateId(idSelected);
}
if(event.key.code == sf::Keyboard::S || event.key.code == sf::Keyboard::Down)
{//width of 7 hardcoded in at the moment
idSelected = (m_icons.size() - idSelected) > 7 ? (idSelected + 7) : (idSelected);
updateId(idSelected);
}
if(event.key.code == sf::Keyboard::Enter)
{
execute();
}
}
}
void MenuState::updateId(uint id)
{
if(idSelected == idLastSelected) return;
//if(id == idSelected) return;
if(idLastSelected != idSelected)
{
if(idSelected != INVALID_ID)
{
if(idSelected == ID_CREATELEVEL && m_icons.size()>=28)
m_icons[idSelected].sprite.setColor(sf::Color(128,128,128));
else if(idSelected == ID_CREATELEVEL || idSelected == ID_CREATEFOLDER || idSelected == ID_SWITCHFOLDER)
m_icons[idSelected].sprite.setColor(sf::Color::Yellow);
// else if(idSelected == ID_SWITCHFOLDER)
// m_icons[idSelected].sprite.setColor(sf::Color(255,128,0));
else if(idSelected == ID_HELP)
m_icons[idSelected].sprite.setColor(sf::Color::Red);
else
m_icons[idSelected].sprite.setColor(sf::Color::Green);
m_icons[idSelected].sprite.scale(1.25f,1.25f);
}
if(idLastSelected != INVALID_ID)// m_levelTexts[idLastSelected].setFillColor(sf::Color::White);
{
m_icons[idLastSelected].sprite.setColor(sf::Color::White);
m_icons[idLastSelected].sprite.scale(0.8f,0.8f);
}
}
idLastSelected = idSelected;
}
void MenuState::execute()
{
if(idSelected < NUM_ICONS)//add or remove???
{
if(idSelected == ID_SWITCHFOLDER)
{
//list of names input....
std::string path = "Assets/Levels/";
std::vector<std::string> files;
for (const auto & entry : fs::directory_iterator(path))
{
#ifdef _WIN32
std::wstring ws = entry.path();
std::string s;
for (auto c : ws) s.push_back(c);
#else
std::string s = entry.path();
#endif
s.erase(s.begin(), s.begin() + path.size());
s.erase(s.end()-4, s.end());
files.push_back(s);
}
//for(auto &s : files) std::cout<<s<<std::endl;
//use filedirectory iterator...
PGUI::ListBoxDB listbox(*this, window, L"List contents", font, files);
//PGUI::ListBox listbox(window, "List contents", font, files);//, "Folders...");
PGUI::MSG ret = listbox.run();
if(ret == PGUI::MSG::LIST_ITEM_CHOSE)
{
//std::cout<<"Item chosen was: "<<files[listbox.getChosenId()]<<std::endl;
delete *pp_activeFolder;
*pp_activeFolder = new Folder(files[listbox.getChosenId()]);
loadFolder();
}
}
if(idSelected == ID_CREATELEVEL)
{
//PGUI::TextBoxDB DB(*this, window, L"Tst Title", "Foo", font);
//PGUI::MSG msg = DB.run();
//std::cout<<PGUI::MSGStrings[(uint)msg]<<std::endl;
// PGUI::DialogBox DB(12, 3, *this, window, font, L"Test Title");
if(m_icons.size()<28)
requestStateChange(PLAYGROUND);
}
if(idSelected == ID_CREATEFOLDER)
{
PGUI::TextBoxDB textbox(*this, window, L"Enter Folder Name", "", font);
//PGUI::TextBox textbox(window, L"Enter Folder Name", "", font);
PGUI::MSG ret = textbox.run();
if(ret == PGUI::MSG::TEXT_CHANGED)
{
delete *pp_activeFolder;
*pp_activeFolder = new Folder(textbox.getString());
//load it in the menu
loadFolder();
}
}
if(idSelected == ID_HELP)
{
requestStateChange(HELP);
}
}
else
{
requestStateChange(PLAY, idSelected - NUM_ICONS);
}
}
void MenuState::render()
{
grid.render(window);
window.draw(m_folderText);
for(auto &icon : m_icons) window.draw(icon.sprite);
if(idSelected != INVALID_ID)
window.draw(m_icons[idSelected].text);
window.draw(m_bottomText);
}