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WuZiQi.c
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WuZiQi.c
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#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <windows.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#define MAX_ROW 5
#define MAX_COL 5
void MenuUi(){
printf("\t╔══════════════════════════════════════════════════════════════╗\n");
printf("\t║ ║\n");
printf("\t║ 欢迎使用五子棋对战程序 祝您玩的愉快挑战无极限 ║\n");
printf("\t║ ║\n");
printf("\t║ ._______________________. ║\n");
printf("\t║ | _____________________ | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I 五 子 棋 I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I___________________I | ║\n");
printf("\t║ !_______________________! ║\n");
printf("\t║ ._[__________]_. ║\n");
printf("\t║ .___|_______________|___. ║\n");
printf("\t║ |::: ____ | ║\n");
printf("\t║ | ~~~~ [CD-ROM] | ║\n");
printf("\t║ !_____________________! ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ 寒 星 溪 月 疏 星 首,花 残 二 月 并 白 莲。 ║\n");
printf("\t║ 雨 月 金 星 追 黑 玉,松 丘 新 宵 瑞 山 腥。 ║\n");
printf("\t║ 星 月 长 峡 恒 水 流,白 莲 垂 俏 云 浦 岚。 ║\n");
printf("\t║ 黑 玉 银 月 倚 明 星,斜 月 明 月 堪 称 朋。 ║\n");
printf("\t║ 二 十 六 局 先 弃 二,直 指 游 星 斜 彗 星。 ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ 1.开始游戏 0.离开游戏 ║\n");
printf("\t║ ║\n");
printf("\t╚══════════════════════════════════════════════════════════════╝\n");
}
int ChoiceStart(int i){
while (1){
scanf("%d", &i);
if (i == 1){
system("cls");/*清屏*/
return 1;
}
else if (i == 0){
system("cls");/*清屏*/
printf("欢迎您的下次挑战!\n");
break;
}
else {
printf("您的输入有误,请您重新输入:\n");
continue;
}
}
return 0;
}
void MenuMode(){
printf("\t╔══════════════════════════════════════════════════════════════╗\n");
printf("\t║ ║\n");
printf("\t║ 欢迎使用五子棋对战程序 祝您玩的愉快挑战无极限 ║\n");
printf("\t║ ║\n");
printf("\t║ ._______________________. ║\n");
printf("\t║ | _____________________ | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I 五 子 棋 I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I___________________I | ║\n");
printf("\t║ !_______________________! ║\n");
printf("\t║ ._[__________]_. ║\n");
printf("\t║ .___|_______________|___. ║\n");
printf("\t║ |::: ____ | ║\n");
printf("\t║ | ~~~~ [CD-ROM] | ║\n");
printf("\t║ !_____________________! ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ 1.人人模式 2.人机模式 ║\n");
printf("\t║ ║\n");
printf("\t╚══════════════════════════════════════════════════════════════╝\n");
}
int ChoiceMode(int i){
while (1){
scanf("%d", &i);
if (i == 1){
return 1;
}
if (i == 2){
return 2;
}
else {
printf("您的输入有误,请重新输入:\n");
continue;
}
}
}
void Init(char chessBoard[MAX_ROW][MAX_COL]){
srand((unsigned int)time(NULL));
memset(chessBoard, ' ', MAX_ROW * MAX_COL * sizeof(char));
}
void Print(char chessBoard[MAX_ROW][MAX_COL]){
printf("----------------\n");
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
printf("|%c ", chessBoard[row][col]);
}
printf("|\n");
printf("----------------\n");
}
}
void Playone(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("请输入您要落子的位置,棋盘规格为5x5,如(row col):");
scanf("%d %d", &row, &col);
if (row<0 || row>=MAX_ROW || col<0 || col>=MAX_COL){
printf("您的输入有误!\n");
continue;
}
if (chessBoard[row][col] != ' ') {
// 当前位置已经有子了, 不能再重复落子
printf("该位置已经有子了!\n");
continue;
}
chessBoard[row][col] = 'X';
break;
}
}
void Playtwo(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("请输入您要落子的位置,棋盘规格为5x5,如(2 2):");
scanf("%d %d", &row, &col);
if (row<0 || row>MAX_ROW || col<0 || col>MAX_COL){
printf("您的输入有误!\n");
continue;
}
if (chessBoard[row][col] != ' ') {
// 当前位置已经有子了, 不能再重复落子
printf("该位置已经有子了!\n");
continue;
}
chessBoard[row][col] = 'O';
break;
}
}
void Computer(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
continue;
}
chessBoard[row][col] = 'O';
break;
}
}
int IsFull(char chessBoard[MAX_ROW][MAX_COL]) {
// 查找一下棋盘上是否有空位
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[row][col] == ' ') {
// 找到空位了!!! 棋盘没满
return 0;
}
}
}
// 所有位置都找完了, 也没找到空格, 最终才返回 1
return 1;
}
char Check(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]
&& chessBoard[row][0] == chessBoard[row][3]
&& chessBoard[row][0] == chessBoard[row][4]) {
return chessBoard[row][0];
}
}
// 2. 再检查所有的列
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]
&& chessBoard[0][col] == chessBoard[3][col]
&& chessBoard[0][col] == chessBoard[4][col]) {
return chessBoard[0][col];
}
}
// 3. 再检查对角线
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]
&& chessBoard[0][0] == chessBoard[3][3]
&& chessBoard[0][0] == chessBoard[4][4]) {
return chessBoard[0][0];
}
if (chessBoard[0][4] != ' '
&& chessBoard[0][4] == chessBoard[1][3]
&& chessBoard[0][4] == chessBoard[2][2]
&& chessBoard[0][4] == chessBoard[3][1]
&& chessBoard[0][4] == chessBoard[4][0]) {
return chessBoard[0][4];
}
// 4. 判定是否和棋, 棋盘如果满了, 就算和棋
if (IsFull(chessBoard)) {
return 'Q';
}
return ' ';
}
void GamePlay(){
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
Init(chessBoard);
printf("一号玩家执棋!\n");
char winner = ' ';
while (1){
Playone(chessBoard);
Print(chessBoard);
Check(chessBoard);
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
printf("二号玩家执棋!\n");
Playtwo(chessBoard);
Print(chessBoard);
Check(chessBoard);
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
}
system("cls");
Print(chessBoard);
if (winner == 'X') {
printf("恭喜你, 你赢了!\n");
}
else if (winner == 'O') {
printf("你真菜, 连ta都下不过!\n");
}
else {
printf("你俩真菜,居然五五开!\n");
}
}
void GameComputer(){
char chessBoard[MAX_ROW][MAX_COL];
Init(chessBoard);
printf("一号玩家执棋!\n");
char winner = ' ';
while (1){
Playone(chessBoard);
Print(chessBoard);
Check(chessBoard);
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
printf("电脑执棋!\n");
Computer(chessBoard);
Print(chessBoard);
Check(chessBoard);
winner = Check(chessBoard);
if (winner != ' ') {
break;
}
}
system("cls");
Print(chessBoard);
if (winner == 'X') {
printf("恭喜你, 你赢了!\n");
}
else if (winner == 'O') {
printf("你真菜, 连电脑都下不过!\n");
}
else {
printf("你真菜,和电脑五五开!\n");
}
}
int main(){
int i=0;
int choice = 0;
MenuUi(1); //打印游戏界面
//是否进行游戏的选择;
{
printf("请输入您的选择:\n");
choice= ChoiceStart(i);
if (choice == 1){
MenuMode(1);
}
}
//选择游戏的模式,人机或者人人;
{
printf("请选择游戏模式:\n");
{
choice = ChoiceMode(i);
if (choice == 1){//人人模式
system("cls");
GamePlay(1);
}
if (choice == 2)
{//人机模式
system("cls");
GameComputer(1);
}
}
}
system("pause");
return 0;
}