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I have been playing about with the settings to get a little bit of movement/rotation to the model but came across something that doesn't seem right to me.
If you rotate three full revolutions clockwise, you then need to rotate the same amount anti-clockwise before the model will start to rotate the new direction.
I guess it is just continually upping a degrees rotated variable somewhere?
Where to me it'd make more sense, or at least be preferable to me, to have it clamped, say to the values used in the players settings.
Maybe as an extra option?
Hope I've explained this in a way that makes sense.
Thank you! It is actually an ancient issue and I totally forget about it. Now you can try the latest version of the mod.
In the new 2.3.1 version of the mod, I try to fix it by using relative angle between head and body instead of the raw values in minecraft (the underlying raw variables for rotations can take any value). The downside of the new method is some glitches when your mouse is moving too fast.
The patch is not used for the head's rotation -- that requires a different method and I just do not have enough time.
I'm not sure if this fix works for you. Please give it a try and tell me how it goes.
Hi,
I have been playing about with the settings to get a little bit of movement/rotation to the model but came across something that doesn't seem right to me.
If you rotate three full revolutions clockwise, you then need to rotate the same amount anti-clockwise before the model will start to rotate the new direction.
I guess it is just continually upping a degrees rotated variable somewhere?
Where to me it'd make more sense, or at least be preferable to me, to have it clamped, say to the values used in the players settings.
Maybe as an extra option?
Hope I've explained this in a way that makes sense.
Thanks.
Settings ...
{ "GENERAL": { "openMenuKey": { "keys": "F8" }, "enabled": true, "spectatorAutoSwitch": true, "playerName": "", "offsetX": 0.1, "offsetY": 0.7, "rotationX": 0.0, "rotationY": 45.0, "rotationZ": 0.0, "size": 0.2, "mirror": false }, "ROTATIONS": { "pitchMin": -180.0, "pitchMax": 180.0, "pitchOffset": 0.0, "headYawMin": -45.0, "headYawMax": 45.0, "bodyYawMin": -22.5, "bodyYawMax": 22.5 }, "POSTURES": { "poseOffsetMethod": "MANUAL", "sneakingYOffset": 0.0, "swimCrawlYOffset": -120.0, "elytraYOffset": -120.0 }, "DETAILS": { "hurtFlash": true, "swingHands": true, "lightDegree": 0.0, "useWorldLight": true, "worldLightMin": 2, "renderVehicle": true } }
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