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RulePacks_CombatMelee.xml
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RulePacks_CombatMelee.xml
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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>r_logentry(p=0.5)->[INITIATOR_definite] [damaged_past] [atMaybe] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] with [implement] [deflected_result].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement] [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite] [skillAdvMaybe] used [implement] to [damaged_inf] [RECIPIENT_definite] [deflected_result].</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>atMaybe-></li>
<li>atMaybe->at</li>
<li>deflected_result->, but the [TOOL_label] [deflected] off [harmlessly_opt]</li>
<li>deflected_result->, [deflecting] off [RECIPIENT_possessive] armor [harmlessly_opt]</li>
<li>harmlessly_opt(p=4)-></li>
<li>harmlessly_opt->[harmlessly]</li>
<li>harmlessly->harmlessly</li>
<li>harmlessly->uselessly</li>
<li>deflected->deflected</li>
<li>deflected->scraped</li>
<li>deflected->slid</li>
<li>deflected->grazed</li>
<li>deflected->bounced</li>
<li>deflected->glanced</li>
<li>deflecting->deflecting</li>
<li>deflecting->scraping</li>
<li>deflecting->sliding</li>
<li>deflecting->grazing</li>
<li>deflecting->bouncing</li>
<li>deflecting->glancing</li>
-->
<Combat_Deflect.rulePack.rulesStrings>
<li>r_logentry(p=0.5)->[INITIATOR_definite] [damaged_past] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "} [deflected_result].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc] [skillAdvMaybe] mit [implement_dat] [deflected_result].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc] [skillAdvMaybe] [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "} [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite] traf [RECIPIENT_nameDefAcc] mit [implement_dat] [deflected_result].</li>
<li>r_logentry(p=0.1)->[INITIATOR_definite] benutzte [skillAdvMaybe] [implement_acc], um [RECIPIENT_nameDefAcc] zu [damaged_inf] [deflected_result].</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>deflected_result->, aber [tool] [deflected]</li>
<li>tool->[TOOL_definite]</li>
<li>tool(TOOL_label==)->der Angriff</li>
<li>harmlessly_opt(p=4)-></li>
<li>harmlessly_opt->[harmlessly]</li>
<li>harmlessly->völlig</li>
<li>harmlessly->mühelos</li>
<li>deflected->wurde [harmlessly_opt] abgewehrt</li>
<li>deflected->wurde [harmlessly_opt] von [RECIPIENT_possessive]er Rüstung abgewehrt</li>
<li>deflected->schrammte [harmlessly_opt] vorbei</li>
<li>deflected->schrammte [harmlessly_opt] an [RECIPIENT_possessive]er Rüstung vorbei</li>
<li>deflected->rutschte [harmlessly_opt] ab</li>
<li>deflected->rutschte [harmlessly_opt] an [RECIPIENT_possessive]er Rüstung ab</li>
<li>deflected->prallte [harmlessly_opt] ab</li>
<li>deflected->prallte [harmlessly_opt] gegen [RECIPIENT_possessive]e Rüstung</li>
</Combat_Deflect.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf] from [implement].</li>
<li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf].</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>result->but [RECIPIENT_definite] leapt out of the way</li>
<li>result->but was deceived by [RECIPIENT_definite]'s feint</li>
<li>result->but the attack was cleverly avoided</li>
-->
<Combat_Dodge.rulePack.rulesStrings>
<li>r_logentry(p=0.5)->[RECIPIENT_definite] wich [skillAdvMaybe] [INITIATOR_label_s] [damaged_adj]e [WEAPON_label]-Attacke aus.</li>
<li>r_logentry(p=0.5)->[RECIPIENT_definite] wich [skillAdvMaybe] [INITIATOR_label_s] [damaged_type] aus.</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>result->aber [RECIPIENT_definite] sprang zur Seite</li>
<li>result->aber wurde durch [RECIPIENT_label_s] Finte getäuscht</li>
<li>result->aber [RECIPIENT_definite] konnte den Angriff geschickt ausweichen</li>
</Combat_Dodge.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [strikeAdv].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label], [flavortext_consequence].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
<li>r_logentry(p=0.2)->[INITIATOR_definite], [skillDescMelee], [strikeAdv] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [destroyed_suffix].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] with [implement].</li>
<li>r_logentry(p=1,recipient_part_count==0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement].</li>
<li>r_logentry(p=0.4,recipient_part_count==0)->[INITIATOR_definite] [skillAdv] [damaged_past] [RECIPIENT_definite] with [implement].</li>
<li>result(p=1,recipient_part_damaged_count==0)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets]</li>
<li>result(p=1,recipient_part_destroyed_count==0)->[damaged_present] [RECIPIENT_possessive] [damaged_targets]</li>
<li>result(p=1)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets]</li>
<li>action(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement]</li>
<li>action(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite]</li>
<li>action(p=0.3)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite]</li>
<li>action(p=0.3)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement]</li>
<li>action(p=0.3)->[INITIATOR_definite], [skillDescMelee], hit [RECIPIENT_definite] with a [damaged_inf] from [implement]</li>
<li>action(p=0.3)->[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite]</li>
<li>action(p=0.3)->[INITIATOR_definite] used [implement] [skillAdv] to [damaged_inf] [RECIPIENT_definite]</li>
-->
<Combat_Hit.rulePack.rulesStrings>
<li>r_logentry(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "}.</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [strikeAdv] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "}.</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "}, was [flavortext_consequence].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "}.</li>
<li>r_logentry(p=0.2)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [strikeAdv] [RECIPIENT_label_s] {replace: [recipient_part0_label]; "er "-"en "}.</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_label_s] [destroyed_targets_acc].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_label_s] [destroyed_targets_acc] [destroyed_suffix].</li>
<li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] mit [implement] [RECIPIENT_label_s] [destroyed_targets_acc].</li>
<li>r_logentry(p=1,recipient_part_count==0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc] mit [implement].</li>
<li>r_logentry(p=0.4,recipient_part_count==0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc] [skillAdvMaybe] mit [implement].</li>
<li>result(p=1,recipient_part_damaged_count==0)->und [destroyed_past] dabei [recipient_part_destroyed0_possessive_acc] [destroyed_targets_acc]</li>
<li>result(p=1,recipient_part_destroyed_count==0)->und [damaged] dabei [recipient_part_damaged0_possessive_acc] [damaged_targets_acc]</li>
<li>result(p=1)->und [destroyed_past] dabei [recipient_part_destroyed0_possessive_acc] [destroyed_targets_acc], und [damaged] dabei [recipient_part_damaged0_possessive_acc] [damaged_targets_acc]</li>
<li>action(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc] mit [implement_dat]</li>
<li>action(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_nameDefAcc]</li>
<li>action(p=0.3)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_nameDefAcc]</li>
<li>action(p=0.3)->[INITIATOR_definite] benutzte [implement_acc], um [RECIPIENT_nameDefAcc] zu [damaged_inf]</li>
<li>action(p=0.3)->[INITIATOR_definite] benutzte [skillAdvMaybe] [implement_acc], um [RECIPIENT_nameDefAcc] zu [damaged_inf]</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
</Combat_Hit.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.3)->[RECIPIENT_definite] avoided [INITIATOR_definite]'s [WEAPON_label] [damaged_inf].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] missed [RECIPIENT_definite] with a [damaged_inf] from [implement].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite] with [implement].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] tried [skillAdvMaybe] to [damaged_inf] [RECIPIENT_definite], but [failtype].</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>failtype(p=5)->missed</li>
<li>failtype->stumbled</li>
<li>failtype->tripped</li>
<li>failtype->flailed</li>
<li>failtype->floundered</li>
<li>result(p=4)->but missed</li>
<li>result->but hit only air</li>
<li>result->but the swing went wide</li>
<li>result->but stumbled at the last second</li>
<li>result(initiator_flesh!=Mechanoid)->but hesitated at the last second</li>
-->
<Combat_Miss.rulePack.rulesStrings>
<li>r_logentry(p=0.3)->[INITIATOR_definite] verfehlte [RECIPIENT_nameDefAcc] mit [implement_dat].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] bei dem Versuch, [RECIPIENT_nameDefAcc] mit [implement_dat] zu [damaged_inf].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] bei dem Versuch, [RECIPIENT_nameDefAcc] zu [damaged_inf].</li>
<li>r_logentry(p=0.3)->[INITIATOR_definite] versuchte, [RECIPIENT_nameDefAcc] [skillAdvMaybe] zu [damaged_inf], aber [failtype].</li>
<li>skillAdvMaybe-></li>
<li>skillAdvMaybe->[skillAdv]</li>
<li>failtype(p=5)->verfehlte</li>
<li>failtype->strauchelte</li>
<li>failtype->stolperte</li>
<li>failtype->verriss</li>
<li>failtype->verwackelte</li>
<li>result->aber verfehlte</li>
<li>result->aber traf nur die Luft</li>
<li>result->was aber weit daneben ging</li>
<li>result->aber stolperte im letzten Moment</li>
<li>result->aber zögerte im letzten Moment</li>
</Combat_Miss.rulePack.rulesStrings>
</LanguageData>