Updated for version 3.38.
This page is incomplete.
The module is inherited from ModuleBase. So base parameters can be found there.
Let's you make a DLC.
The name of the module you use as the meta of the module definition is 'DLC' or 'DLCModule' if _force_search
is set to true in the module definition.
<DLC id>
<content loot_global_value>
<loot_drops/>
<upgrades/>
</content>
</DLC>
Parameter | Type | Description |
---|---|---|
id | String | The ID of the DLC |
Parameter | Type | Description |
---|---|---|
loot_drops | Table | Items that can drop (use value_node) |
upgrades | Table | ... |
loot_global_value | String | The global value of this DLC. |
This example is what you would put inside your main node within your mod config
<DLC id="beard"/>
This will add a DLC named beard.