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Moving Hemi lamp with HDRI changes scene lighting with strange results #168

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Jgrover111 opened this issue May 29, 2018 · 7 comments
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@Jgrover111
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Windows 10 Home Version 1803 Build 17134.48

Blender version: 2.79b
LuxCore version: 2.1alpha0

When moving a hemi lamp with a HDRI in the Bidir engine, seemingly unexplainable anomalies happen in the render. The images look as if another light has been added to the scene when only the Hemi exists.

frame4
frame3
frame2
frame1
Hemi.zip

@Dade916 Dade916 self-assigned this May 29, 2018
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Dade916 commented May 29, 2018

This should have have been already fixed in the latest source. You can find the relevant discussion here: https://forums.luxcorerender.org/viewtopic.php?f=4&t=304

@Jgrover111
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Currently testing the latest source and the results seem similar. Will upload images soon.

@Dade916
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Dade916 commented May 29, 2018

It should be this fix (LuxCoreRender/LuxCore@7884d6c) and may be available only on "v2.0.x" branch (i.e. not yet merged on the master).

The reference issue was LuxCoreRender/LuxCore#106.

@Jgrover111
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Tried with LuxCore standalone 2.1alpha0, same result. Will try latest source once I figure out how to build it 😄

@Dade916
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Dade916 commented May 29, 2018

The fix for LuxCoreRender/LuxCore#106 was written after the release of v2.1alpha0 so there isn't yet a pre-compiled binary including the patch.

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Dade916 commented May 29, 2018

Yes, it seems to work fine with the latest sources:

rgb_imagepipeline_0
rgb_imagepipeline_1

@Jgrover111
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Brilliant!

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