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Overworld Map/Post-Criticals might make the screen cut off/incorrectly scaled at lower resolutions when using UE4's upscalers #6

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AkiraJkr opened this issue Feb 3, 2024 · 3 comments

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@AkiraJkr
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AkiraJkr commented Feb 3, 2024

This problem only appears to happen if UE4's TAAU Gen5 is enabled in the game's engine.ini, but for a better demonstration of the problem, I've recorded how it looks.
Tested on Game Pass.

P3R_UILA2BH6lX.mp4

Here's the lines I've added to enable the feature that causes this:
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1

@Lyall
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Lyall commented Feb 4, 2024

That's interesting, so the map is a place where the issue consistently crops up? I'll have a look and see what can be done.

@Lyall
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Lyall commented Feb 4, 2024

Hmm, if you set r.postprocessing.disablematerials to 1 it seems to help. The UE4 docs point out something that looks similar to this issue.

P3R_2024_02_04_04_59_34_484
P3R_2024_02_04_04_59_37_503

@Lyall
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Lyall commented Feb 4, 2024

Also it appears to occur regardless of which UE4 upscaler algorithm is used. The offending option is simply turning on r.TemporalAA.Upsampling. I guess we've found out why the game ships with it disabled which is a damn shame since it really helps.

@AkiraJkr AkiraJkr changed the title Some screens might be cut off/incorrectly scaled at lower resolutions when using UE4's upscalers Overworld Map/Post-Criticals might make the screen cut off/incorrectly scaled at lower resolutions when using UE4's upscalers Feb 21, 2024
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