/
RemotePlayer.java
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/
RemotePlayer.java
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package net.ME1312.SubServers.Bungee.Library.Compatibility;
import net.ME1312.Galaxi.Library.Callback.Callback;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.config.ServerInfo;
import net.md_5.bungee.api.connection.ProxiedPlayer;
import java.net.InetSocketAddress;
import java.util.UUID;
import static net.ME1312.SubServers.Bungee.Library.Compatibility.RPSI.instance;
/**
* RemotePlayer Layout Class
*/
public interface RemotePlayer {
/**
* Get Local Player
*
* @return Local Player (or null when not local)
*/
ProxiedPlayer get();
/**
* Get the UUID of this player.
*
* @return the UUID
*/
UUID getUniqueId();
/**
* Get the unique name of this player.
*
* @return the player's username
*/
String getName();
/**
* Gets the remote address of this connection.
*
* @return the remote address
*/
InetSocketAddress getAddress();
/**
* Gets the name of the proxy this player is connected to.
*
* @return the name of the proxy this player is connected to
*/
String getProxyName();
/**
* Gets the name of the server this player is connected to.
*
* @return the name of the server this player is connected to
*/
String getServerName();
/**
* Gets the server this player is connected to.
*
* @return the server this player is connected to
*/
ServerInfo getServer();
/**
* Sends messages to all players
*
* @param messages Messages to send
*/
static void broadcastMessage(String... messages) {
broadcastMessage(messages, i -> {});
}
/**
* Sends a message to all players
*
* @param message Message to send
* @param response Success Status
*/
static void broadcastMessage(String message, Callback<Integer> response) {
broadcastMessage(new String[]{ message }, response);
}
/**
* Sends messages to all players
*
* @param messages Messages to send
* @param response Success Status
*/
static void broadcastMessage(String[] messages, Callback<Integer> response) {
sendMessage(null, messages, response);
}
/**
* Sends messages to this player
*
* @param messages Messages to send
*/
default void sendMessage(String... messages) {
sendMessage(messages, i -> {});
}
/**
* Sends a message to this player
*
* @param message Message to send
* @param response Success Status
*/
default void sendMessage(String message, Callback<Integer> response) {
sendMessage(new String[]{ message }, response);
}
/**
* Sends messages to this player
*
* @param messages Messages to send
* @param response Success Status
*/
default void sendMessage(String[] messages, Callback<Integer> response) {
sendMessage(new UUID[]{ getUniqueId() }, messages, response);
}
/**
* Sends messages to these players
*
* @param players Players to select
* @param messages Messages to send
*/
static void sendMessage(UUID[] players, String... messages) {
sendMessage(players, messages, i -> {});
}
/**
* Sends a message to these players
*
* @param players Players to select
* @param message Message to send
* @param response Success Status
*/
static void sendMessage(UUID[] players, String message, Callback<Integer> response) {
sendMessage(players, new String[]{ message }, response);
}
/**
* Sends messages to these players
*
* @param players Players to select
* @param messages Messages to send
* @param response Success Status
*/
static void sendMessage(UUID[] players, String[] messages, Callback<Integer> response) {
instance.sendMessage(players, messages, response);
}
/**
* Sends a message to all players
*
* @param message Message to send
*/
static void broadcastMessage(BaseComponent... message) {
broadcastMessage(message, i -> {});
}
/**
* Sends a message to all players
*
* @param message Message to send
* @param response Success Status
*/
static void broadcastMessage(BaseComponent message, Callback<Integer> response) {
broadcastMessage(new BaseComponent[]{ message }, response);
}
/**
* Sends a messages to all players
*
* @param message Message to send
* @param response Success Status
*/
static void broadcastMessage(BaseComponent[] message, Callback<Integer> response) {
broadcastMessage(new BaseComponent[][]{ message }, response);
}
/**
* Sends messages to all players
*
* @param messages Messages to send
*/
static void broadcastMessage(BaseComponent[]... messages) {
broadcastMessage(messages, i -> {});
}
/**
* Sends messages to all players
*
* @param messages Messages to send
* @param response Success Status
*/
static void broadcastMessage(BaseComponent[][] messages, Callback<Integer> response) {
sendMessage(null, messages, response);
}
/**
* Sends a message to this player
*
* @param message Message to send
*/
default void sendMessage(BaseComponent... message) {
sendMessage(message, i -> {});
}
/**
* Sends a message to this player
*
* @param message Message to send
* @param response Success Status
*/
default void sendMessage(BaseComponent message, Callback<Integer> response) {
sendMessage(new BaseComponent[]{ message }, response);
}
/**
* Sends a message to this player
*
* @param message Message to send
* @param response Success Status
*/
default void sendMessage(BaseComponent[] message, Callback<Integer> response) {
sendMessage(new BaseComponent[][]{ message }, response);
}
/**
* Sends messages to this player
*
* @param messages Messages to send
*/
default void sendMessage(BaseComponent[]... messages) {
sendMessage(messages, i -> {});
}
/**
* Sends messages to this player
*
* @param messages Messages to send
* @param response Success Status
*/
default void sendMessage(BaseComponent[][] messages, Callback<Integer> response) {
sendMessage(new UUID[]{ getUniqueId() }, messages, response);
}
/**
* Sends a message to these players
*
* @param players Players to select
* @param message Message to send
*/
static void sendMessage(UUID[] players, BaseComponent... message) {
sendMessage(players, message, i -> {});
}
/**
* Sends a message to these players
*
* @param players Players to select
* @param message Message to send
* @param response Success Status
*/
static void sendMessage(UUID[] players, BaseComponent message, Callback<Integer> response) {
sendMessage(players, new BaseComponent[]{ message }, response);
}
/**
* Sends a message to these players
*
* @param players Players to select
* @param message Message to send
* @param response Success Status
*/
static void sendMessage(UUID[] players, BaseComponent[] message, Callback<Integer> response) {
sendMessage(players, new BaseComponent[][]{ message }, response);
}
/**
* Sends messages to these players
*
* @param players Players to select
* @param messages Messages to send
*/
static void sendMessage(UUID[] players, BaseComponent[]... messages) {
sendMessage(players, messages, i -> {});
}
/**
* Sends messages to these players
*
* @param players Players to select
* @param messages Message to send
* @param response Success Status
*/
static void sendMessage(UUID[] players, BaseComponent[][] messages, Callback<Integer> response) {
instance.sendMessage(players, messages, response);
}
/**
* Transfers this player to another server
*
* @param server Target server
*/
default void transfer(String server) {
transfer(server, i -> {});
}
/**
* Transfers this player to another server
*
* @param server Target server
* @param response Success status
*/
default void transfer(String server, Callback<Integer> response) {
transfer(new UUID[]{ getUniqueId() }, server, response);
}
/**
* Transfers these players to another server
*
* @param players Players to select
* @param server Target server
*/
static void transfer(UUID[] players, String server) {
transfer(players, server, i -> {});
}
/**
* Transfers these players to another server
*
* @param players Players to select
* @param server Target server
* @param response Success status
*/
static void transfer(UUID[] players, String server, Callback<Integer> response) {
instance.transfer(players, server, response);
}
/**
* Transfers this player to another server
*
* @param server Target server
*/
default void transfer(ServerInfo server) {
transfer(server, i -> {});
}
/**
* Transfers this player to another server
*
* @param server Target server
* @param response Success status
*/
default void transfer(ServerInfo server, Callback<Integer> response) {
transfer(new UUID[]{ getUniqueId() }, server, response);
}
/**
* Transfers these players to another server
*
* @param players Players to select
* @param server Target server
*/
static void transfer(UUID[] players, ServerInfo server) {
transfer(players, server, i -> {});
}
/**
* Transfers these players to another server
*
* @param players Players to select
* @param server Target server
* @param response Success status
*/
static void transfer(UUID[] players, ServerInfo server, Callback<Integer> response) {
instance.transfer(players, server.getName(), response);
}
/**
* Disconnects this player from the network
*/
default void disconnect() {
disconnect((String) null);
}
/**
* Disconnects this player from the network
*
* @param response Success status
*/
default void disconnect(Callback<Integer> response) {
disconnect((String) null, response);
}
/**
* Disconnects this player from the network
*
* @param reason Disconnect Reason
*/
default void disconnect(String reason) {
disconnect(reason, i -> {});
}
/**
* Disconnects this player from the network
*
* @param reason Disconnect Reason
* @param response Success status
*/
default void disconnect(String reason, Callback<Integer> response) {
disconnect(new UUID[]{ getUniqueId() }, reason, response);
}
/**
* Disconnects these players from the network
*
* @param players Players to select
*/
static void disconnect(UUID... players) {
disconnect(players, (String) null);
}
/**
* Disconnects these players from the network
*
* @param players Players to select
* @param response Success status
*/
static void disconnect(UUID[] players, Callback<Integer> response) {
disconnect(players, null, response);
}
/**
* Disconnects these players from the network
*
* @param players Players to select
* @param reason Disconnect Reason
*/
static void disconnect(UUID[] players, String reason) {
disconnect(players, reason, i -> {});
}
/**
* Disconnects these players from the network
*
* @param players Players to select
* @param reason Disconnect Reason
* @param response Success status
*/
static void disconnect(UUID[] players, String reason, Callback<Integer> response) {
instance.disconnect(players, reason, response);
}
}