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HugsLib.csproj
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HugsLib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A5D9BD45-533C-4CA0-9298-8950A3DA724C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HugsLib</RootNamespace>
<AssemblyName>HugsLib</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>Mods\HugsLib\Assemblies\</OutputPath>
<DefineConstants>TRACE;DEBUG;xTEST_MOD,xTEST_DETOUR,xTEST_ATTRIB,xTEST_MOCK_UPLOAD</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Attrib\AttributeDetector.cs" />
<Compile Include="Source\Attrib\DetectableAttributeHandler.cs" />
<Compile Include="Source\Attrib\IDetectableAttribute.cs" />
<Compile Include="Source\Core\DefReloadWatcher.cs" />
<Compile Include="Source\Core\HugsTickProxy.cs" />
<Compile Include="Source\Core\KeyBindingDefOf.cs" />
<Compile Include="Source\Core\MapComponent_HugsProxy.cs" />
<Compile Include="Source\Core\PersistentDataManager.cs" />
<Compile Include="Source\Core\ShortHashCollisionResolver.cs" />
<Compile Include="Source\Core\UnityProxyComponent.cs" />
<Compile Include="Source\Core\VersionFile.cs" />
<Compile Include="Source\Core\VersionShort.cs" />
<Compile Include="Source\Core\WindowReplacer.cs" />
<Compile Include="Source\Detour\Attribute.cs" />
<Compile Include="Source\Detour\DetourFallbackAttribute.cs" />
<Compile Include="Source\Detour\DetourProvider.cs" />
<Compile Include="Source\Detour\DetourValidator.cs" />
<Compile Include="Source\Detour\Helpers.cs" />
<Compile Include="Source\GuiInject\WindowDetour.cs" />
<Compile Include="Source\GuiInject\ActiveWindowInjection.cs" />
<Compile Include="Source\GuiInject\WindowInjectionAttribute.cs" />
<Compile Include="Source\GuiInject\WindowInjectionAttributeHandler.cs" />
<Compile Include="Source\GuiInject\WindowInjectionManager.cs" />
<Compile Include="Source\HugsLibController.cs" />
<Compile Include="Source\Logs\Dialog_PublishLogs.cs" />
<Compile Include="Source\Logs\EditWindow_LogExtended.cs" />
<Compile Include="Source\Logs\LogPublisher.cs" />
<Compile Include="Source\Logs\LogWindowInjection.cs" />
<Compile Include="Source\ModBase.cs" />
<Compile Include="Source\News\Dialog_UpdateFeatures.cs" />
<Compile Include="Source\News\UpdateFeatureDef.cs" />
<Compile Include="Source\News\UpdateFeatureManager.cs" />
<Compile Include="Source\Settings\Dialog_ModSettings.cs" />
<Compile Include="Source\Settings\Dialog_OptionsExtended.cs" />
<Compile Include="Source\Settings\OptionsDialogInjection.cs" />
<Compile Include="Source\Settings\SettingHandleConvertible.cs" />
<Compile Include="Source\Settings\Validators.cs" />
<Compile Include="Source\Settings\ModSettingsPack.cs" />
<Compile Include="Source\Settings\ModSettingsManager.cs" />
<Compile Include="Source\Settings\SettingHandle.cs" />
<Compile Include="Source\Test\AttributeTests.cs" />
<Compile Include="Source\Test\TestUWO2.cs" />
<Compile Include="Source\Test\TestMod.cs" />
<Compile Include="Source\Test\TestUWO1.cs" />
<Compile Include="Source\Test\DetourTests.cs" />
<Compile Include="Source\Utils\CallbackScheduler.cs" />
<Compile Include="Source\Utils\Dialog_Confirm.cs" />
<Compile Include="Source\Utils\DistributedTickScheduler.cs" />
<Compile Include="Source\Utils\HugsLibUtility.cs" />
<Compile Include="Source\Utils\InjectedDefHasher.cs" />
<Compile Include="Source\Utils\MapComponentUtility.cs" />
<Compile Include="Source\Utils\ModLogger.cs" />
<Compile Include="Source\Utils\UtilityWorldObject.cs" />
<Compile Include="Source\Utils\UtilityWorldObjectManager.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>