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World.py
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World.py
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import pygame as pg
from TileMap import Tileset, Street, Gras
import ResourceManager
from settings import *
from Car import Car, Line
from Camera import Camera, Map
class World:
def __init__(self, screen):
self.screen = screen
self.map = Map("map.txt")
self._worldX = self.map.width
self._worldY = self.map.height
self.camera = Camera(self.map.width, self.map.height)
self.init()
def init(self):
self.entities = pg.sprite.Group()
self.street = pg.sprite.Group()
self.grass = pg.sprite.Group()
self.manager = ResourceManager.Manager()
self.tileset = Tileset(self.manager)
self.coords = []
for row, tiles in enumerate(self.map.data):
for col, tile in enumerate(tiles):
if tile == 'a':
Street(self.tileset.getTile('street100'), col, row, [self.entities, self.street])
elif tile == 'b':
Street(self.tileset.getTile('street101'), col, row, [self.entities, self.street])
elif tile == 'c':
Street(self.tileset.getTile('street102'), col, row, [self.entities, self.street])
elif tile == 'd':
Street(self.tileset.getTile('street000'), col, row, [self.entities, self.street])
elif tile == 'e':
Street(self.tileset.getTile('street200'), col, row, [self.entities, self.street])
elif tile == 'f':
Street(self.tileset.getTile('street201'), col, row, [self.entities, self.street])
elif tile == 'g':
Street(self.tileset.getTile('street202'), col, row, [self.entities, self.street])
elif tile == 'h':
Street(self.tileset.getTile('street203'), col, row, [self.entities, self.street])
elif tile == 'i':
Street(self.tileset.getTile('street210'), col, row, [self.entities, self.street])
elif tile == 'j':
Street(self.tileset.getTile('street211'), col, row, [self.entities, self.street])
elif tile == 'k':
Street(self.tileset.getTile('street212'), col, row, [self.entities, self.street])
elif tile == 'l':
Street(self.tileset.getTile('street213'), col, row, [self.entities, self.street])
elif tile == 'm':
Street(self.tileset.getTile('street230'), col, row, [self.entities, self.street])
elif tile == 'n':
Street(self.tileset.getTile('street231'), col, row, [self.entities, self.street])
elif tile == 'o':
Street(self.tileset.getTile('street232'), col, row, [self.entities, self.street])
elif tile == 'p':
Street(self.tileset.getTile('street233'), col, row, [self.entities, self.street])
elif tile == 'q':
Street(self.tileset.getTile('street240'), col, row, [self.entities, self.street])
elif tile == '1':
Gras(self.tileset.getTile('gras000'), col, row, self.entities)
elif tile == '2':
Gras(self.tileset.getTile('gras000'), col, row, [self.entities, self.grass])
self.corners = [[(1*TILESIZE, 2*TILESIZE),(1*TILESIZE, 13*TILESIZE)],
[(1*TILESIZE, 13*TILESIZE),(7*TILESIZE, 13*TILESIZE)],
[(7*TILESIZE, 13*TILESIZE),(7*TILESIZE, 10*TILESIZE)],
[(7*TILESIZE, 10*TILESIZE),(9*TILESIZE, 10*TILESIZE)],
[(9*TILESIZE, 10*TILESIZE),(9*TILESIZE, 12*TILESIZE)],
[(9*TILESIZE, 12*TILESIZE),(16*TILESIZE, 12*TILESIZE)],
[(16*TILESIZE, 12*TILESIZE),(16*TILESIZE, 1*TILESIZE)],
[(16*TILESIZE, 1*TILESIZE),(9*TILESIZE, 1*TILESIZE)],
[(9*TILESIZE, 1*TILESIZE),(9*TILESIZE, 5*TILESIZE)],
[(9*TILESIZE, 5*TILESIZE),(7*TILESIZE, 5*TILESIZE)],
[(7*TILESIZE, 5*TILESIZE),(7*TILESIZE, 2*TILESIZE)],
[(7*TILESIZE, 2*TILESIZE),(1*TILESIZE, 2*TILESIZE)],
[(4*TILESIZE, 4*TILESIZE),(5*TILESIZE, 4*TILESIZE)],
[(5*TILESIZE, 4*TILESIZE),(5*TILESIZE, 7*TILESIZE)],
[(4*TILESIZE, 4*TILESIZE),(4*TILESIZE, 7*TILESIZE)],
[(3*TILESIZE, 7*TILESIZE),(4*TILESIZE, 7*TILESIZE)],
[(5 * TILESIZE, 7 * TILESIZE), (11 * TILESIZE, 7 * TILESIZE)],
[(11*TILESIZE, 7*TILESIZE),(11*TILESIZE, 3*TILESIZE)],
[(11*TILESIZE, 3*TILESIZE),(14*TILESIZE, 3*TILESIZE)],
[(14*TILESIZE, 3*TILESIZE),(14*TILESIZE, 10*TILESIZE)],
[(14*TILESIZE, 10*TILESIZE),(11*TILESIZE, 10*TILESIZE)],
[(11*TILESIZE, 10*TILESIZE),(11*TILESIZE, 8*TILESIZE)],
[(11*TILESIZE, 8*TILESIZE),(5*TILESIZE, 8*TILESIZE)],
[(5*TILESIZE, 8*TILESIZE),(5*TILESIZE, 11*TILESIZE)],
[(5*TILESIZE, 11*TILESIZE),(3*TILESIZE, 11*TILESIZE)],
[(3*TILESIZE, 11*TILESIZE),(3*TILESIZE, 7*TILESIZE)]]
self.car = Car(self.manager, self.entities, self._worldX, self._worldY)
self.line = Line(self.camera, self.car, self.corners)
def processEvents(self):
if(len(self.entities)):
for entity in self.entities:
entity.processEvents()
else:
print("World is empty!")
def update(self):
self.entities.update()
# collision check
collisions = pg.sprite.spritecollide(self.car, self.grass, False)
if collisions:
self.car.reset()
self.camera.update(self.car)
self.line.update()
def render(self, screen):
offset = self.camera.getOffset()
# render tiles
for entity in self.entities:
screen.blit(entity.image, self.camera.apply(entity))
# render lines
# for line in self.corners:
# coords = [(line[0][0]+offset[0], line[0][1]+offset[1]),
# (line[1][0]+offset[0], line[1][1]+offset[1])]
# pg.draw.lines(screen, RED, True, coords, 2)
self.line.render(screen)