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Releases: MSCLoaderPro/MSCModLoaderPro

1.1.1

28 May 17:07
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  • Mod Loader Pro will now notify you about missing references, or if a newer mod version is required.
  • Fixed PaintCore PLAYER search in PreLoad().
  • Fixed custom UI skin not being applied properly.

1.1

26 May 15:22
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1.1
  • Fixed Open Console keybind binding.
  • Added UniversalOnGUI, UniversalUpdate and UniversalFixedUpdate methods to the Mod class, called at all times in any scene.
  • Added OnLevelLoaded method to the Mod class, called whenever a new scene is loaded.
  • Mods with missing requirement can now be partially loaded, potentially giving some additional information on what is wrong.
  • Fixed ModSave decryption overwriting the file, making it readable as a plain text.

1.0.9

16 May 17:35
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  • Fixed how OBJ model importing loads files not made with Blender.
  • Cleaned up legacy code.
  • Fixed ModUpdater glitching out, if the user was not logged in.
  • Fixed bunch of issues related to non-premium NexusMods users in mod updating system.
  • Fixed cancelling NexusMods login causing it to not work until after game restart.
  • Fixed mod updater getting stuck, if mod does not have a default picture set on NexusMods.
  • Fixed Credits button linking to the wrong URL.
  • Extended logging for some of the features.
  • Fixed the top menu label text disappearing too soon.
  • Fixed mod auto updates not working for people who have Mods folder outside of MSC

1.0.8

14 May 18:07
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  • Changed the Keybind setting to allow binding the left and right mousebutton.
  • Canceling and deleting keybinds is now done by buttons appearing when binding.
  • Deprecated the PartMagnet, BoltMagnet does the exact same thing with no bolts assigned.
  • Fixed potential save issue where a different method of calling the SAVEGAME event was used.
  • Sorted the mod list after the name of the mods rather than their file names (in case they'd be different from the name).
  • Added exception handler for if user exceeds GitHub request limit
  • CoolUpdater: 403 errors should now be handled correctly
  • CoolUpdater: Updated to version 1.0.4
  • Added MSCLoader.LoadingScreen
  • ModUpdater class rewritten from scratch - now should be faster and more reliable
  • Fixed shadow direction on the open settings arrows.
  • Added support for ".rar" and ".7z" archive formats, as well as support for "loose" libraries and executables (if they are a part of an archive)
  • CoolUpdater: Switched from Ionic.Zip to SharpCompress
  • Improved speed and reliability of update checking system
  • Added "Sources.json" file in ModUpdater folder - enables mods that don't natively support Mod Loader Pro to have auto updates
  • Sources" file is updated automatically every 2 days
  • Mods not natively supported by Mod Loader Pro (and have been added into Sources.json) will have their info downloaded from NexusMods

1.0.7

07 May 15:13
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  • Bolt components can now operate independently from a BoltMagnet component.
  • Added OnScrew event to Bolt component, executed each screw, as well as events OnMaxTightness and OnMinTightness executed when the bolt reach max and min tightness respectively.
  • Fixed SettingSlider value text not working properly when the value went into negatives.
  • Adjusted UI text and shadows.
  • Fixed NexusMods login failing, if user didn't have profile picture set.
  • Changed how NexusMods login is being handled, if CoolUpdater couldn't start a web browser
  • Removed resources from template, instead adding a guide on the website on how to add resources to your project.
  • Addressed an issue related with objects using PartMagnet being not detacheable, if the object has been disabled
  • Fixed music not playing after quitting from game to the main menu (issue #5)
  • CoolUpdater: Added info page, if CoolUpdater is open by the user
  • Uninstaller: Added support for launching the Uninstaller via "Add or remove programs"

1.0.6

01 May 22:14
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  • Fixed UI scaling on ultrawide resolutions.
  • Fixed Nexus out of range exception.
  • Fixed user avatar when using Gravatar.

1.0.5

01 May 19:06
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Added

  • CoolUpdater: Added "Start Game (No Steam)" button

Bug Fixes

  • Fixed keybinds with None as a modifier

1.0.4

30 Apr 21:55
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Bug Fixes

  • Mod Auto Updater should now prioritze archives with .pro.zip extension as intended
  • CoolUpdater: Fixed "Start Game" button not starting the game with Mod Loader Pro

1.0.3

30 Apr 17:55
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Added

  • Added "ExecuteCommand" method

Bug Fixes

  • Fixed update status permanently staying on the main menu, if no mods are installed
  • Fixed compatibility with Cassette mod

1.0.2

30 Apr 15:06
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Bug Fixes

  • Fixed missing null checks
  • Fixed legacy sliders not updating as they should