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Magicka Mastery by MageKing17 doens't work #116
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I'm not completely sure of it, I'm going off 2nd hand information. If you could test the different versions and let me know if it broke after v0.9.5-alpha.20171111, we can determine where and the priority of the break. From what G7 said, the break was from v0.9.5-alpha.20171111's change to @Greatness7 : Do you think it'd be safe to change @RandomPal : What you could do to help is test Magicka Mastering in the following versions:
This would help us confirm that Greatness7 is correct about the cause of the break, and fix the issue. |
@NullCascade
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@RandomPal Thanks for testing. This confirms that G7 is right about the issue. We'll brainstorm on how to deal with it. Unfortunately mods are making use of the change, so we can't undo it. |
@NullCascade Glad I could help. I'll stay tuned! |
Here's a fixed version of the original ESP: Or alternatively, a lua port of the mod: The lua versions should be a bit more efficient and also work for NPCs rather than just the player. You'll need to update your MWSE again as it uses some new features. Just be sure not to use both versions together. |
@Greatness7 I did a quick testing and both versions work great. Having the lua version also working on NPCs is a very nice addition. |
Posted this on his Nexus page. I pinged MageKing17 on his Nexus page about the fixed ESP, and the cause for the issue. For now, I'm flagging this as won't fix, and hope that MageKing17 updates his mod with G7's changes. If this continues to be an issue in the future we can reevaluate. |
I applied @Greatness7's fix to the non-"halved progression" ESP: For anyone new to Morrowind modding (like me), here's what's changed in the fixed version:
...and here's what's different in the "halved progression" version:
I wish there was a way to convert ESP files to plaintext and back so they could be version managed. @NullCascade Thank you for linking to this issue on both the Reddit thread and the Nexus mod page. |
Hey guys; I was having some computer problems, so I only just saw the link to this issue. That Lua version is really cool; avoids a lot of hackish workarounds. @Greatness7, @NullCascade, may I use that as the basis for the next update? It's a really quite elegant upgrade, assuming it works as it seems to from reading the code. |
Sure, feel free to use it how ever you wish! One thing to note: The majority of that lua code was spent updating the GUI. This is no longer needed as we have functions which handle that automatically when modifying a statistic (tes3.setStatistic). Here's an updated version using said function: https://www.dropbox.com/s/ubq4p1xjrgj1seu/magickaMastery.zip?dl=0 |
Breif discussion here: https://www.reddit.com/r/Morrowind/comments/9g99sr/magicka_mastery_broken_with_the_lasted_mwse/
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