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Water Tiles #598

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dnoegel opened this issue Feb 29, 2012 · 14 comments
Open

Water Tiles #598

dnoegel opened this issue Feb 29, 2012 · 14 comments

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@dnoegel
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dnoegel commented Feb 29, 2012

Hi,

I think, having water-tiles would be a nice thing. They basically would behave like holes but needed some additional animation. I looked into the source - it seems to me, like having animated tiles is not yet intended…

My Tiles Proposal: Tiles
An example Screenshot Screenshot

@dnoegel
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dnoegel commented Feb 29, 2012

Any comments on this? Possible alternative tiles:

Water

As I am a bad designer, I am limited to free patterns I've found.

@RaXaR
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RaXaR commented Feb 29, 2012

Hi there, the water tiles look a little bright/saturated.
Personally I think they need to be more balanced with the surrounding colour scheme.
Also, there should be a set of water tiles that have a bit of shadow (from the ground blocks) partly fall onto them.
I thnk the last tile from the free ones you have there could fit nicely.

Just my 2 cents, otherwise good job :)

@danielduner
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It's unfortunately not really possible to copy-paste graphics into a pixelart environment; it's almost impossible to get it right. If this is something we want to add, we'd probably need a pixel artist to design it to fit in with the rest of the game.

But I'm not sure how much sense it makes with that amount of water in an abandoned pyramid?

@dnoegel
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dnoegel commented Feb 29, 2012

daniel: You are right - there needs to be a pixel artist doing that. Its a bit frustrating, that the ideas and implementations I have (water tiles, chest) fail on that - I have the code but not the graphics. :/ So you are right, that it is a bit naive to copy and paste graphics - but it is all I can do right now; I am still hoping that my pull request and proposal here will make someone think "hey, I can do that better, so here it is…"

Regarding your question: My thought was, that it would be slightly more atmospheric, if the player starts on sand tiles with a little lake and perhaps even some jungle-tiles left and ride and he would first need to enter the pyramid by blowing up a wall. This idea kind of reminded me of old Zelda games, where you enter pyramids, conquer several rooms etc. I just wanted to have a little more level-design freedom, even though you are sure right, that the water tiles will probably not be needed in every level.

@ohartl
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ohartl commented Feb 29, 2012

If someone is doing a pixel art water tile, please include a lava tile, this would be nice for another hole type variation.

@eterzenbach
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i agree, would be nice to have more tiles, water, lava, poison ;)
but those are fluids, so they should imho be a little animated

@0x0ade
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0x0ade commented Mar 1, 2012

+1

Pull #642 ( yours ) adds animated tiles . Will you use it's method ?
BTW : I can try myself because I just finished my own RailCart ...

@dnoegel
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dnoegel commented Mar 1, 2012

AngelDE98: Yes, I've already implemented animated water with the old graphics. Until we have better graphics, I won't make a pull request for this here… :)

@Ampa
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Ampa commented Mar 3, 2012

Other than aesthetics what will water / lava add to the game?

I am sure that there is a reason to include other hazards, but this is precisely the sort of question that needs planning / discussion (preferably on the forum). IMHO.

@dnoegel
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dnoegel commented Mar 4, 2012

Ampa: As github is the main development ressource, i think it is no problem to discuss such questions in the related issue-topics here on github.

Furthermore I agree, that some planing won't hurt anybody; but what is wrong in adding features to the development branch for aesthetics reason and then wait for contributions of other developers extending the idea? Right now water and lava tiles would enable me, to create more diversified maps. Isn't that a good reason for its own?

@danielduner
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@jbarabbas
You just presented a real argument: "aesthetically diversified maps". You could have just left it at that ;)

@Seyjin
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Seyjin commented Mar 15, 2012

It can be a good idea to add an external environment, such oasis with water and pamiers.

@RaXaR
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RaXaR commented Mar 19, 2012

I've been tinkering with the oasis/water idea for a bit, but it hasn't taken much shape yet since I'm under a heavy contract for the next two months and my time is limited. I'll post something in a new thread as soon as I can.

@godleydemon
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Actually this still isn't a bad idea to break up the maps color. I might take a stab at this myself. I'm thinking water falls :D

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