Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Disable Season and TimeFlow on game ready #85

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Deewarz
Copy link
Contributor

@Deewarz Deewarz commented Feb 5, 2024

Closes #42

It introduces a new state called when the application is initialized, the game is up and before the main menu.
Is this the right way to do it?

@Deewarz Deewarz self-assigned this Feb 5, 2024
@Deewarz Deewarz marked this pull request as ready for review February 5, 2024 13:23
@Segfaultd
Copy link
Member

Not the right way, states should be purely related to mod implementation and not games.

But, there is a deeper reversing involved to do this, and it's linked to #62

I plan on doing it soon, we can do it together.

@Deewarz
Copy link
Contributor Author

Deewarz commented Feb 5, 2024

In the meantime, moving forward on this one, where should we put this code?

@Deewarz Deewarz mentioned this pull request Feb 5, 2024
@Deewarz Deewarz force-pushed the disable-season-and-time-flow-on-game-ready branch from 566debe to 65ec031 Compare February 15, 2024 16:06
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: No status
Development

Successfully merging this pull request may close these issues.

Disable traffic natively
2 participants