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We can make this file beautiful and searchable if this error is corrected: It looks like row 2 should actually have 8 columns, instead of 9. in line 1.
# id: Required. The id of the paintjob. Must be unique. Prefix with your mod id. Examples: magiclib_fury_racing, magiclib_onslaught_pirate,,,,,,,
# hullIds: Required. The ids of the hull that this paintjob applies to. Must contain at least one valid hull id.,,,,,,,
# name: Required. The name of the paintjob.,,,,,,,
# spriteId: Required. The path or spriteName of the ship sprite.,,,,,,,
# unlockedAutomatically: Optional, default true. If true, the paintjob is unlocked by default. Otherwise, it must be manually unlocked using code (e.g. in achievement complete code).,,,
# tags: Optional.
# MagicLib_PermanentPJ: The paintjob is permanent. It cannot be removed or changed by the player.
# MagicLib_ShinyPJ: The paintjob will appear in NPC fleets very rarely. It is permanent and **cannot be unlocked by the player**.
# unlockConditions: Optional, default none. How to unlock the paintjob. Aim for one or two sentences.,,,,,,
# description: Optional, default none. The description of the paintjob. Aim for one or two sentences.,,,,,,
,,,,,,,
# Example,,,,,,,
# magiclib_hullid_examplePaintjob,onslaught,Oldslaught,graphics/ships/oldslaught.png,false,,Complete the 'Slayer' achievement to unlock.,Original Onslaught sprite.