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BodyResourceData.cs
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BodyResourceData.cs
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using GeodesicGrid;
using System;
using UnityEngine;
namespace Kethane
{
public class BodyResourceData
{
private readonly CellSet scans;
public IBodyResources Resources { get; private set; }
protected BodyResourceData(IBodyResources resources, CellSet scans)
{
Resources = resources;
this.scans = scans;
}
public bool IsCellScanned(Cell cell)
{
return scans[cell];
}
public void ScanCell(Cell cell)
{
scans[cell] = true;
}
public static BodyResourceData Load(IResourceGenerator generator, CelestialBody body, ConfigNode bodyNode)
{
var resources = generator.Load(body, bodyNode.GetNode("GeneratorData"));
var scans = new CellSet(KethaneData.GridLevel);
var scanMask = bodyNode.GetValue("ScanMask");
if (scanMask != null)
{
try
{
scans = new CellSet(KethaneData.GridLevel, Misc.FromBase64String(scanMask));
}
catch (FormatException e)
{
Debug.LogError(String.Format("[Kethane] Failed to parse {0} scan string, resetting ({1})", body.name, e.Message));
}
}
return new BodyResourceData(resources, scans);
}
public void Save(ConfigNode bodyNode)
{
bodyNode.AddValue("ScanMask", Misc.ToBase64String(scans.ToByteArray()));
var node = Resources.Save() ?? new ConfigNode();
node.name = "GeneratorData";
bodyNode.AddNode(node);
}
}
}