/
server_monitor.sqf
1563 lines (1315 loc) · 50.3 KB
/
server_monitor.sqf
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[] execVM "\z\addons\dayz_server\system\s_fps.sqf";
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
if ((count playableUnits == 0) and !isDedicated) then {
isSinglePlayer = true;
};
waitUntil{initialized};
waituntil {!isnil "bis_fnc_init"};
bb_base_level1b = [];
bb_base_level2b = [];
bb_base_level3b = [];
bb_base_level1g = [];
bb_base_level2g = [];
bb_base_level1f = [];
bb_base_level2f = [];
bb_base_level3f = [];
ori_servObjMonitor = [];
_newinvhouse = [];
_dobav = true;
_dobavL = true;
_dobavR = true;
_fnc_dump = {
diag_log format ["Exec Time server_monitor = %1",_this];
};
_t1 = diag_tickTime;
diag_log "HIVE: Starting";
_key = format["CHILD:302:%1:",dayZ_instance];
_data = "HiveEXT" callExtension _key;
diag_log format ["_data = %1",_data];
diag_log "HIVE: Request sent";
_result = call compile format ["%1",_data];
_status = _result select 0;
diag_log format ["_result = %1",_result];
_key2 = format["CHILD:500:%1:",(_result select 2)];
_data2 = "HiveEXT" callExtension _key2;
diag_log format ["_data2 = %1",_data2];
_key3 = format["CHILD:500:%1:[""object.object_data""]:",_result select 2];
_data3 = "HiveEXT" callExtension _key3;
diag_log format ["_data3 = %1",_data3];
_key2 = format["CHILD:500:%1:",(_result select 2)];
_data2 = "HiveEXT" callExtension _key2;
diag_log format ["_data2 = %1",_data2];
_myArray = [];
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
_status = _result select 0;
_myArray set [count _myArray,_result];
};
};
_countr = 0;
{
_countr = _countr + 1;
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
if (_type == "wooden_shed_lvl_1") then { bb_base_level1b set [count bb_base_level1b, _ownerID]; };
if (_type == "log_house_lvl_2") then { bb_base_level2b set [count bb_base_level2b, _ownerID]; };
if (_type == "wooden_house_lvl_3") then { bb_base_level3b set [count bb_base_level3b, _ownerID]; };
if (_type == "large_shed_lvl_1") then { bb_base_level1b set [count bb_base_level1b, _ownerID]; };
if (_type == "small_house_lvl_2") then { bb_base_level2b set [count bb_base_level2b, _ownerID]; };
if (_type == "big_house_lvl_3") then { bb_base_level3b set [count bb_base_level3b, _ownerID]; };
if (_type == "small_garage") then { bb_base_level1g set [count bb_base_level1g, _ownerID]; };
if (_type == "big_garage") then { bb_base_level2g set [count bb_base_level2g, _ownerID]; };
if (_type == "object_x") then { bb_base_level1b set [count bb_base_level1b, _ownerID]; };
_worldspace = _x select 4;
_dir = 0;
_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};
if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
_intentory= _x select 5;
_hitPoints= _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
if (_damage < 1) then {
_dobav = true;
_dobavL = true;
_dobavR = true;
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["CharacterID", _ownerID, true];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
if ((_object isKindOf "TentStorage") or (_object isKindOf "TentStorageR")) then {
_pos set [2,0];
_object setpos _pos;
};
_object setdir _dir;
_object setDamage _damage;
if (count _worldspace > 2) then
{
_object setVectorUp (_worldspace select 2);
};
if (!(_type in ["wooden_shed_lvl_1","log_house_lvl_2","wooden_house_lvl_3","large_shed_lvl_1","small_house_lvl_2","big_house_lvl_3","small_garage","big_garage","object_x"])) then {
if (count _intentory > 0) then {
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1;
if (!_block) then {
_howmany = _objWpnQty select _countr;
if (_type == "log_house_lvl_2") then {
if (_x == "ItemLimestone") then {
_howmany = _howmany + 1;
_dobav = false;
_dobavL = false;
};
if (_x == "ItemRWood") then {
_howmany = _howmany + 2;
_dobav = false;
_dobavR = false;
};
};
if (_type == "small_house_lvl_2") then {
if (_x == "ItemLimestone") then {
_howmany = _howmany + 2;
_dobav = false;
_dobavL = false;
};
if (_x == "ItemRWood") then {
_howmany = _howmany + 1;
_dobav = false;
_dobavR = false;
};
};
_object addMagazineCargoGlobal [_x,_howmany];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
if (_dobav) then {
if (_type == "log_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",1];
_object addMagazineCargoGlobal ["ItemRWood",2];
_dobav = false; _dobavL = false; _dobavR = false;
};
if (_type == "small_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",2];
_object addMagazineCargoGlobal ["ItemRWood",1];
_dobav = false; _dobavL = false; _dobavR = false;
};
};
if (!_dobav) then {
if (_dobavL) then {
if (_type == "log_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",1];
};
if (_type == "small_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",2];
};
};
if (_dobavR) then {
if (_type == "log_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemRWood",2];
};
if (_type == "small_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemRWood",1];
};
};
};
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1;
if (!_block) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
};
_countr = _countr + 1;
} forEach _objWpnTypes;
} else {
if (_dobav) then {
if (_type == "log_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",1];
_object addMagazineCargoGlobal ["ItemRWood",2];
_dobav = false;
};
if (_type == "small_house_lvl_2") then {
_object addMagazineCargoGlobal ["ItemLimestone",2];
_object addMagazineCargoGlobal ["ItemRWood",1];
_dobav = false;
};
};
};
} else {
_object setVariable["CanBeUpdated",false];
_object setVariable["DaBeUpd",false,true];
};
if (_object isKindOf "AllVehicles") then
{
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in["front_plow","wheel_guards","window_guards","windshield_guard"]) then {
_object animate [_selection,_dam];
_object setVariable [_selection,_dam,true];
} else {
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
};
} forEach _hitpoints;
_object setvelocity [0,0,1];
_object setFuel _fuel;
if (getDammage _object == 1) then {
_position = ([(getPosATL _object),0,100,10,0,500,0] call BIS_fnc_findSafePos);
_object setPosATL _position;
};
_object call fnc_vehicleEventHandler;
};
if (_type in ["wooden_shed_lvl_1","log_house_lvl_2","wooden_house_lvl_3","large_shed_lvl_1","small_house_lvl_2","big_house_lvl_3","small_garage","big_garage","object_x"]) then
{
_levelhouse = 0;
{
_selection = _x select 0;
_dam = _x select 1;
if(_selection !="passwordtut") then {
if (_dam >= 9999999) then {
_object setVariable ["Name",_selection,false];
_object setVariable ["PName",_selection,true];
} else {
_object animate [_selection,_dam];
if (_type == "object_x") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1;
bb_base_level1f set [count bb_base_level1f, _ownerID];
};
};
};
if (_type == "wooden_shed_lvl_1") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2;
bb_base_level1f set [count bb_base_level1f, _ownerID];
};
};
};
if (_type == "log_house_lvl_2") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4;
bb_base_level2f set [count bb_base_level2f, _ownerID];
};
};
};
if (_type == "wooden_house_lvl_3") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4;
bb_base_level3f set [count bb_base_level3f, _ownerID];
};
};
if(_selection == "upgrd_1_stage_1") then {
if (_dam == 0) then { _levelhouse = 5; };
};
if(_selection == "upgrd_1_stage_2") then {
if (_dam == 0) then { _levelhouse = 6; };
};
if(_selection == "upgrd_1_stage_3") then {
if (_dam == 0) then { _levelhouse = 7; };
};
if(_selection == "upgrd_1_stage_4") then {
if (_dam == 0) then { _levelhouse = 8; };
};
};
if (_type == "large_shed_lvl_1") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2;
bb_base_level1f set [count bb_base_level1f, _ownerID];
};
};
};
if (_type == "small_house_lvl_2") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4;
bb_base_level2f set [count bb_base_level2f, _ownerID];
};
};
};
if (_type == "big_house_lvl_3") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4;
bb_base_level3f set [count bb_base_level3f, _ownerID];
};
};
if(_selection == "upgrd_1_stage_1") then {
if (_dam == 0) then { _levelhouse = 5; };
};
if(_selection == "upgrd_1_stage_2") then {
if (_dam == 0) then { _levelhouse = 6; };
};
if(_selection == "upgrd_1_stage_3") then {
if (_dam == 0) then { _levelhouse = 7; };
};
if(_selection == "upgrd_1_stage_4") then {
if (_dam == 0) then { _levelhouse = 8; };
};
};
if (_type == "small_garage") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4; };
};
};
if (_type == "big_garage") then {
if(_selection == "stage_1") then {
if (_dam == 0) then { _levelhouse = 1; };
};
if(_selection == "stage_2") then {
if (_dam == 0) then { _levelhouse = 2; };
};
if(_selection == "stage_3") then {
if (_dam == 0) then { _levelhouse = 3; };
};
if(_selection == "stage_4") then {
if (_dam == 0) then { _levelhouse = 4; };
};
};
};
} else {
_object setVariable ["passwordtut",_dam,false];
};
} forEach _hitpoints;
_object setVariable ["Slevelhouse",_levelhouse,false];
_object setVariable ["SOwner", _ownerID, false];
_object setVariable ["HObjectID", _idKey, false];
_object setVariable ["levelhouse",_levelhouse,true];
};
ori_servObjMonitor set [count ori_servObjMonitor,_object];
};
} forEach _myArray;
private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_nearBy"];
diag_log "DEBUG: heli chrashed spawn started";
_config = configFile >> "CfgBuildingLoot" >> "HeliCrash";
_itemType = [] + getArray (_config >> "itemType");
_itemChance = [] + getArray (_config >> "itemChance");
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandom.sqf";
waitUntil{!isNil "fnc_buildWeightedArray"};
waitUntil{!isNil "spawn_loot"};
_weights = [];
_weights = [_itemType,_itemChance] call fnc_buildWeightedArray;
for "_x" from 1 to 8 do {
_position = [getMarkerPos "center",0,10000,10,0,20,1] call BIS_fnc_findSafePos;
_veh = createVehicle ["UH1Wreck_DZ",_position, [], 0, "CAN_COLLIDE"];
diag_log format["DEBUG: heli crashed: %1 %2",_veh,_position];
_veh setVariable ["ObjectID",1,true];
_num = round(random 4) + 3;
ori_servObjMonitor set [count ori_servObjMonitor,_veh];
dayzFire = [_veh,2,time,false,false];
publicVariable "dayzFire";
for "_x" from 1 to _num do {
_index = _weights call BIS_fnc_selectRandom;
if (count _itemType > _index) then {
_iArray = _itemType select _index;
_iArray set [2,_position];
_iArray set [3,5];
_iArray call spawn_loot;
_nearBy = _position nearObjects ["WeaponHolder",20];
{
_x setVariable ["permaLoot",true];
} forEach _nearBy;
};
};
};
diag_log "DEBUG: heli chrashed spawn finished invc=" + str(count _newinvhouse);
start_guardsg01g = {
private["_spawnTaviGroupLeaderg01g","_AISgroupg01g","_x10","_rndCountg01g","_rnd10","_positiong01g","_modelarrayg01g","_startposg01g","_unit10","_units10","_id101"];
east setFriend [west,0];
east setFriend [sideLogic,1];
_AISgroupg01g = createGroup east;
_modelarrayg01g = ["SectorB_def","SectorB_def","SectorB_def"];
_startposg01g = [22071.4,19157.9];
_positiong01g = [22151.6,19225.3];
_rndCountg01g = 75;
_rnd = random 1;
for "_x" from 1 to _rndCountg01g do {
private["_spawnAISg01g","_bodynameig01g","_soldermodelg01g","_spawnTaviGroupLeaderg01g"];
_bodynameig01g = format ["TavianaGuardg01g%1",_x];
if(_x == 1) then {
_soldermodelg01g = _modelarrayg01g select (round(random ((count _modelarrayg01g) - 1)));
_soldermodelg01g createunit [[(_startposg01g select 0),(_startposg01g select 1),0], _AISgroupg01g, "_spawnTaviGroupLeaderg01g = this; TavianaSquadg01g = group this;"];
_spawnTaviGroupLeaderg01g enableAI "TARGET";
_spawnTaviGroupLeaderg01g enableAI "AUTOTARGET";
_spawnTaviGroupLeaderg01g enableAI "MOVE";
_spawnTaviGroupLeaderg01g enableAI "ANIM";
_spawnTaviGroupLeaderg01g enableAI "FSM";
_spawnTaviGroupLeaderg01g allowDammage true;
_spawnTaviGroupLeaderg01g setCombatMode "YELLOW";
_spawnTaviGroupLeaderg01g setBehaviour "STEALTH";
_spawnTaviGroupLeaderg01g setSkill ["aimingAccuracy",1];
_spawnTaviGroupLeaderg01g setSkill ["aimingShake",1];
_spawnTaviGroupLeaderg01g setSkill ["aimingSpeed",1];
_spawnTaviGroupLeaderg01g setSkill ["commanding",1];
_spawnTaviGroupLeaderg01g setSkill ["aimingAccuracy",1];
_spawnTaviGroupLeaderg01g setSkill ["endurance",1];
_spawnTaviGroupLeaderg01g setSkill ["spotDistance",1];
_spawnTaviGroupLeaderg01g setSkill ["spotTime",1];
_spawnTaviGroupLeaderg01g setSkill ["courage",1];
_spawnTaviGroupLeaderg01g setSkill ["reloadSpeed",1];
_spawnTaviGroupLeaderg01g setSkill ["general",1];
_spawnTaviGroupLeaderg01g addweapon "glock17_EP1";
_spawnTaviGroupLeaderg01g addMagazine "17Rnd_9x19_glock17";
_spawnTaviGroupLeaderg01g addMagazine "17Rnd_9x19_glock17";
_spawnTaviGroupLeaderg01g addMagazine "17Rnd_9x19_glock17";
_spawnTaviGroupLeaderg01g addMagazine "ItemBandage";
_spawnTaviGroupLeaderg01g addMagazine "ItemBandage";
_spawnTaviGroupLeaderg01g addweapon "ItemMap";
_spawnTaviGroupLeaderg01g addweapon "ItemHatchet";
_spawnTaviGroupLeaderg01g addweapon "ItemKnife";
_spawnTaviGroupLeaderg01g addweapon "Sa58V_EP1";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg01g selectWeapon "Sa58V_EP1";
_spawnTaviGroupLeaderg01g setVariable ["bodyname",_bodynameig01g,false];
_spawnTaviGroupLeaderg01g setVariable ["delmeplease",_bodynameig01g,false];
_spawnTaviGroupLeaderg01g disableConversation true;
_spawnTaviGroupLeaderg01g setDir (random(360));
_spawnTaviGroupLeaderg01g setdamage 0.01;
} else {
_soldermodelg01g = _modelarrayg01g select (round(random ((count _modelarrayg01g) - 1)));
_soldermodelg01g createunit [[((_startposg01g select 0) + (random(10))),((_startposg01g select 1) + (random(10))),0], _AISgroupg01g, "_spawnAISg01g = this;"];
_spawnAISg01g enableAI "TARGET";
_spawnAISg01g enableAI "AUTOTARGET";
_spawnAISg01g enableAI "MOVE";
_spawnAISg01g enableAI "ANIM";
_spawnAISg01g enableAI "FSM";
_spawnAISg01g allowDammage true;
_spawnAISg01g setCombatMode "YELLOW";
_spawnAISg01g setBehaviour "STEALTH";
_spawnAISg01g setSkill ["aimingAccuracy",1];
_spawnAISg01g setSkill ["aimingShake",1];
_spawnAISg01g setSkill ["aimingSpeed",1];
_spawnAISg01g setSkill ["commanding",1];
_spawnAISg01g setSkill ["aimingAccuracy",1];
_spawnAISg01g setSkill ["endurance",1];
_spawnAISg01g setSkill ["spotDistance",1];
_spawnAISg01g setSkill ["spotTime",1];
_spawnAISg01g setSkill ["courage",1];
_spawnAISg01g setSkill ["reloadSpeed",1];
_spawnAISg01g setSkill ["general",1];
if((_x >= 2) and (_x <= 6)) then {
_spawnAISg01g addweapon "Pecheneg_DZ";
_spawnAISg01g addMagazine "100Rnd_762x54_PK";
_spawnAISg01g addMagazine "100Rnd_762x54_PK";
_spawnAISg01g addMagazine "100Rnd_762x54_PK";
_spawnAISg01g addMagazine "100Rnd_762x54_PK";
_spawnAISg01g selectWeapon "Pecheneg_DZ";
};
if((_x >= 7) and (_x <= 11)) then {
_spawnAISg01g addweapon "AK_47_M";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g selectWeapon "AK_47_M";
};
if((_x >= 12) and (_x <= 16)) then {
_spawnAISg01g addweapon "AK_47_M";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g addMagazine "30Rnd_762x39_AK47";
_spawnAISg01g selectWeapon "AK_47_M";
};
if((_x >= 17) and (_x <= 21)) then {
_spawnAISg01g addweapon "G36C_camo";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g addMagazine "30Rnd_556x45_G36";
_spawnAISg01g selectWeapon "G36C_camo";
};
if((_x >= 22) and (_x <= 26)) then {
_spawnAISg01g addweapon "SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g addMagazine "10Rnd_762x54_SVD";
_spawnAISg01g selectWeapon "SVD";
};
if((_x >= 27) and (_x <= 31)) then {
_spawnAISg01g addweapon "FN_FAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g addMagazine "20Rnd_762x51_FNFAL";
_spawnAISg01g selectWeapon "FN_FAL";
};
if((_x >= 32) and (_x <= 36)) then {
_spawnAISg01g addweapon "LeeEnfield";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g addMagazine "10x_303";
_spawnAISg01g selectWeapon "LeeEnfield";
};
if((_x >= 37) and (_x <= 41)) then {
_spawnAISg01g addweapon "Sa58V_EP1";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g addMagazine "30Rnd_762x39_SA58";
_spawnAISg01g selectWeapon "Sa58V_EP1";
};
if(_x >= 42) then {
_spawnAISg01g addweapon "RPK_74";
_spawnAISg01g addMagazine "75Rnd_545x39_RPK";
_spawnAISg01g addMagazine "75Rnd_545x39_RPK";
_spawnAISg01g addMagazine "75Rnd_545x39_RPK";
_spawnAISg01g addMagazine "75Rnd_545x39_RPK";
_spawnAISg01g addMagazine "75Rnd_545x39_RPK";
_spawnAISg01g selectWeapon "RPK_74";
};
_spawnAISg01g setVariable ["bodyname",_bodynameig01g,false];
_spawnAISg01g setVariable ["delmeplease",_bodynameig01g,false];
_spawnAISg01g addEventHandler ["Fired", {_this call player_fired;}];
_spawnAISg01g addEventHandler ["Killed",{_this call delete_guardia;}];
_spawnAISg01g disableConversation true;
_spawnAISg01g setdamage 0.01;
_spawnAISg01g setDir (random(360));
};
};
diag_log("DEBUG: Spawning " + str(_rndCountg01g) + " Taviana Guards from Group g01g at position " + str(_positiong01g));
diag_log("Taviana Guards spawn Group g01g end");
};
start_civilian1c = {
private["_spawnTaviGroupLeader1c","_AISgroup1c","_spawnAIS1c","_rndCount1c","_rnd10","_position1c","_modelarray1c","_startpos1c","_unit10","_units10","_id101","_wp1c1","_wp1c2","_wp1c3"];
civilian setFriend [east,1];
_AISgroup1c = createGroup civilian;
_modelarray1c = ["Villager1","Citizen1","Citizen2","Citizen3","Citizen4","Profiteer1","Profiteer2","Profiteer3","Profiteer4","Secretary1","Secretary2","Secretary3","Secretary4"];
_startpos1c = [22352,19452];
_position1c = [22352,19452];
_rndCount1c = 11;
for "_x" from 1 to _rndCount1c do {
private["_spawnAIS1c","_bodynamei1c","_soldermodel1c","_spawnTaviGroupLeader1c"];
_bodynamei1c = format ["TavianaCivil1c%1",_x];
if(_x == 1) then {
_soldermodel1c = _modelarray1c select 0;
_soldermodel1c createunit [[22327.8,19798.2,6.28615], _AISgroup1c, "_spawnTaviGroupLeader1c = this; TavianaSquad1c = group this;"];
_spawnTaviGroupLeader1c setPosASL [22325.1,19764.3,6.96147];
_spawnTaviGroupLeader1c setDir 0;
_spawnTaviGroupLeader1c enableAI "MOVE";
_spawnTaviGroupLeader1c enableAI "ANIM";
_spawnTaviGroupLeader1c enableAI "FSM";
_spawnTaviGroupLeader1c enableAI "TARGET";
_spawnTaviGroupLeader1c enableAI "AUTOTARGET";
_spawnTaviGroupLeader1c allowDammage true;
_spawnTaviGroupLeader1c setBehaviour "CARELESS";
_spawnTaviGroupLeader1c setVariable ["bodyname",_bodynamei1c,false];
_spawnTaviGroupLeader1c setVariable ["delmeplease",_bodynamei1c,false];
_spawnTaviGroupLeader1c disableConversation true;
} else {
if(_x == 2) then {
_soldermodel1c = _modelarray1c select 1;
_soldermodel1c createunit [[22325.1,19764.3,6.96147], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22325.1,19764.3,6.96147];
_spawnAIS1c setDir 0;
};
if(_x == 3) then {
_soldermodel1c = _modelarray1c select 2;
_soldermodel1c createunit [[22296,19758.6,7.7821], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22296,19758.6,7.7821];
_spawnAIS1c setDir 266;
};
if(_x == 4) then {
_soldermodel1c = _modelarray1c select 3;
_soldermodel1c createunit [[22313.8,19778.2,6.96156], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22313.8,19778.2,6.96156];
_spawnAIS1c setDir 259;
};
if(_x == 5) then {
_soldermodel1c = _modelarray1c select 4;
_soldermodel1c createunit [[22339.2,19768.1,6.96149], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22339.2,19768.1,6.96149];
_spawnAIS1c setDir 143;
};
if(_x == 6) then {
_soldermodel1c = _modelarray1c select 5;
_soldermodel1c createunit [[22293.1,19758.8,7.7821], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22293.1,19758.8,7.7821];
_spawnAIS1c setDir 71;
};
if(_x == 7) then {
_soldermodel1c = _modelarray1c select 9;
_soldermodel1c createunit [[22318,19764.6,6.96147], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22318,19764.6,6.96147];
_spawnAIS1c setDir 9;
};
if(_x == 8) then {
_soldermodel1c = _modelarray1c select 10;
_soldermodel1c createunit [[22313.5,19781.6,6.96159], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22313.5,19781.6,6.96159];
_spawnAIS1c setDir 180;
};
if(_x == 9) then {
_soldermodel1c = _modelarray1c select 11;
_soldermodel1c createunit [[22320.8,19784.7,6.96161], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22320.8,19784.7,6.96161];
_spawnAIS1c setDir 114;
};
if(_x == 10) then {
_soldermodel1c = _modelarray1c select 12;
_soldermodel1c createunit [[22340.2,19771.7,6.96152], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22340.2,19771.7,6.96152];
_spawnAIS1c setDir 180;
};
if(_x >= 11) then {
_soldermodel1c = _modelarray1c select 9;
_soldermodel1c createunit [[22321.8,19782,6.96159], _AISgroup1c, "_spawnAIS1c = this;"];
_spawnAIS1c setPosASL [22321.8,19782,6.96159];
_spawnAIS1c setDir 346;
};
_spawnAIS1c enableAI "MOVE";
_spawnAIS1c enableAI "ANIM";
_spawnAIS1c enableAI "FSM";
_spawnAIS1c enableAI "TARGET";
_spawnAIS1c enableAI "AUTOTARGET";
_spawnAIS1c allowDammage true;
_spawnAIS1c setBehaviour "CARELESS";
_spawnAIS1c setVariable ["bodyname",_bodynamei1c,false];
_spawnAIS1c setVariable ["delmeplease",_bodynamei1c,false];
_spawnAIS1c addEventHandler ["Killed",{_this call delete_guardia;}];
_spawnAIS1c disableConversation true;
};
};
diag_log("DEBUG: Spawning " + str(_rndCount1c) + " Taviana Civilian from Group 1c at position " + str(_position1c));
diag_log("Taviana Civilian spawn Group 1c end");
};
start_guardsg13g = {
private["_spawnTaviGroupLeaderg13g","_AISgroupg13g","_x10","_rndCountg13g","_rnd10","_positiong13g","_modelarrayg13g","_startposg13g","_unit10","_units10","_id101"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
east setFriend [west,0];
east setFriend [sideLogic,1];
_AISgroupg13g = createGroup east;
_modelarrayg13g = ["SectorZ_def","SectorZ_def","SectorZ_def"];
_startposg13g = [14849.3,9924.72,2.8672];
_positiong13g = [14849.3,9924.72,2.8672];
_rndCountg13g = 11;
_rnd = random 1;
for "_x" from 1 to _rndCountg13g do {
private["_spawnAISg13g","_bodynameig13g","_soldermodelg13g","_spawnTaviGroupLeaderg13g"];
_bodynameig13g = format ["TavianaGuardg13g%1",_x];
if(_x == 1) then {
_soldermodelg13g = _modelarrayg13g select (round(random ((count _modelarrayg13g) - 1)));
_soldermodelg13g createunit [[14849.3,9924.72,2.8672], _AISgroupg13g, "_spawnTaviGroupLeaderg13g = this; TavianaSquadg13g = group this;"];
_spawnTaviGroupLeaderg13g enableAI "TARGET";
_spawnTaviGroupLeaderg13g enableAI "AUTOTARGET";
_spawnTaviGroupLeaderg13g enableAI "MOVE";
_spawnTaviGroupLeaderg13g enableAI "ANIM";
_spawnTaviGroupLeaderg13g enableAI "FSM";
_spawnTaviGroupLeaderg13g allowDammage true;
_spawnTaviGroupLeaderg13g setCombatMode "YELLOW";
_spawnTaviGroupLeaderg13g setBehaviour "COMBAT";
_spawnTaviGroupLeaderg13g setSkill ["aimingAccuracy",1];
_spawnTaviGroupLeaderg13g setSkill ["aimingShake",1];
_spawnTaviGroupLeaderg13g setSkill ["aimingSpeed",1];
_spawnTaviGroupLeaderg13g setSkill ["commanding",1];
_spawnTaviGroupLeaderg13g setSkill ["aimingAccuracy",1];
_spawnTaviGroupLeaderg13g setSkill ["endurance",1];
_spawnTaviGroupLeaderg13g setSkill ["spotDistance",1];
_spawnTaviGroupLeaderg13g setSkill ["spotTime",1];
_spawnTaviGroupLeaderg13g setSkill ["courage",1];
_spawnTaviGroupLeaderg13g setSkill ["reloadSpeed",1];
_spawnTaviGroupLeaderg13g setSkill ["general",1];
_spawnTaviGroupLeaderg13g setPosASL [14849.3,9924.72,2.8672];
_spawnTaviGroupLeaderg13g addMagazine "ItemBandage";
_spawnTaviGroupLeaderg13g addMagazine "ItemBandage";
_spawnTaviGroupLeaderg13g addweapon "Binocular";
_spawnTaviGroupLeaderg13g addweapon "ItemCompass";
_spawnTaviGroupLeaderg13g addweapon "ItemMap";
_spawnTaviGroupLeaderg13g addweapon "ItemHatchet";
_spawnTaviGroupLeaderg13g addweapon "ItemKnife";
_spawnTaviGroupLeaderg13g addweapon "ItemMatchbox";
_spawnTaviGroupLeaderg13g addweapon "Sa58V_EP1";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g addMagazine "30Rnd_762x39_SA58";
_spawnTaviGroupLeaderg13g selectWeapon "Sa58V_EP1";
_spawnTaviGroupLeaderg13g addEventHandler ["Fired", {_this call player_fired;}];
_spawnTaviGroupLeaderg13g addmpeventhandler ["Killed",{_this call delete_guardia;}];
_spawnTaviGroupLeaderg13g setVariable ["bodyname",_bodynameig13g,false];
_spawnTaviGroupLeaderg13g setVariable ["delmeplease",_bodynameig13g,false];
_spawnTaviGroupLeaderg13g disableConversation true;
_spawnTaviGroupLeaderg13g setDir 274;
_spawnTaviGroupLeaderg13g setdamage 0.01;
} else {
_soldermodelg13g = _modelarrayg13g select (round(random ((count _modelarrayg13g) - 1)));
if(_x == 2) then {
_soldermodelg13g createunit [[14848.8,9934.79,2.8672], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14848.8,9934.79,2.8672];
_spawnAISg13g setDir 255;
};
if(_x == 3) then {
_soldermodelg13g createunit [[14860.2,9930.76,2.8672], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14860.2,9930.76,2.8672];
_spawnAISg13g setDir 265;
};
if(_x == 4) then {
_soldermodelg13g createunit [[14861.2,9925.44,2.8672], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14838.4,9916.73,2.96353];
_spawnAISg13g setDir 273;
};
if(_x == 5) then {
_soldermodelg13g createunit [[14820,9914.96,2.8672], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14820,9914.96,2.8672];
_spawnAISg13g setDir 22;
};
if(_x == 6) then {
_soldermodelg13g createunit [[14848.7,9913.41,2.8672], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14848.7,9913.41,2.8672];
_spawnAISg13g setDir 338;
};
if(_x == 7) then {
_soldermodelg13g createunit [[14846,9922.02,6.42387], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14846,9922.02,6.92387];
_spawnAISg13g setDir 283;
};
if(_x == 8) then {
_soldermodelg13g createunit [[14854.9,9912.91,6.42387], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14854.9,9912.91,6.92387];
_spawnAISg13g setDir 315;
};
if(_x == 9) then {
_soldermodelg13g createunit [[14847.7,9915.74,6.42387], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14847.7,9915.74,6.92387];
_spawnAISg13g setDir 271;
};
if(_x == 10) then {
_soldermodelg13g createunit [[14861.3,9939.85,6.42387], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [14861.3,9939.85,6.92387];
_spawnAISg13g setDir 230;
};
if(_x == 11) then {
"SectorB_gov" createunit [[22128.8,19853.7,14.6355], _AISgroupg13g, "_spawnAISg13g = this;"];
_spawnAISg13g setPosASL [22128.8,19853.7,14.6355];