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Inexact error when plotting >256 subplots #665
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This still errors btw |
+1, I have a similar case in |
let's bump it to UInt16?? |
It's not as easy as just changing a UInt8 to a UInt16. These integers are connected to the stencil buffer and (if I understand correctly) are used to figure out which scene is relevant to which area of the screen. I'm not sure if the element size of the stencil buffer can even be changed. If it can it probably requires stencil and depth buffers to be separate which might also mean the depth buffer needs to be smaller or larger. If it can't it requires reworking the rendering pipeline. |
It seems some aspect of the subplot indexing is held in a UInt8, where it's plausible for more than 256 subplots to be used.
The following errors during the
display(scene)
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