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Put a retina display on default in "System Preferences > Displays"
Ensure vanilla launcher instance is set to resolution auto x auto
Launch MC instance.
Connect to MP server or launch SP game.
Make a waypoint with the keyboard shortcut.
Open the worldmap.
Read coordinates from the Waypoints... entry.
Mouse over waypoint in the worldmap.
Observe coordinates in the upper left corner.
Right click over the waypoint in the worldmap.
Select to create a new waypoint.
Observe the coordinates of the new waypoint.
Observe the location of the new waypoint on the worldmap.
Observed Results
The worldmap cursor position is not scaled properly with HDPI displays for macOS (Windows not tested, scaled resolution not tested) using auto x auto resolution from the vanilla launcher (this is not launched full screen).
This causes waypoints created via the worldmap to not end up where the user was pointing when they created it.
It also causes zoom to not zoom in over the cursor.
It generally makes the world map pretty hard to use (zoom being pretty important for navigating in, out, and around in conjunction with panning/translation movements).
Note, interactivity with buttons is scaled properly.
added through keyboard shortcut
added through right-click worldmap+New Waypoint with cursor over waypoint pointed out
The text was updated successfully, but these errors were encountered:
fuzzyweapon
changed the title
[1.14.4] Worldmap cursor features do not handle retina display scale properly
[1.14.4 - Forge] Worldmap cursor features do not handle retina display scale properly
Oct 24, 2019
MC: 1.14.4
Forge: 28.1.26
VoxelMap: 1.9.13b
macOS: Mojave 10.14.6
Displays:
Steps
auto x auto
Waypoints...
entry.Observed Results
The worldmap cursor position is not scaled properly with HDPI displays for macOS (Windows not tested, scaled resolution not tested) using
auto x auto
resolution from the vanilla launcher (this is not launched full screen).This causes waypoints created via the worldmap to not end up where the user was pointing when they created it.
It also causes zoom to not zoom in over the cursor.
It generally makes the world map pretty hard to use (zoom being pretty important for navigating in, out, and around in conjunction with panning/translation movements).
Note, interactivity with buttons is scaled properly.
added through keyboard shortcut
added through right-click worldmap+New Waypoint with cursor over waypoint pointed out
The text was updated successfully, but these errors were encountered: