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V0.18.1 NumberLine's number_to_point() is broken when using add_tip #3740

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uwezi opened this issue May 1, 2024 · 3 comments
Open

V0.18.1 NumberLine's number_to_point() is broken when using add_tip #3740

uwezi opened this issue May 1, 2024 · 3 comments

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@uwezi
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uwezi commented May 1, 2024

Description of bug / unexpected behavior

the method .number_to_point() does not provide the correct position in scene coordinates

Expected behavior

...well, it should provide the correct location along the numberline

How to reproduce the issue

Code for reproducing the problem
class group2(Scene):
    def construct(self):
        axes = NumberLine(x_range=[-5,5.2,1]).add_numbers().add_tip(tip_length=0.5,tip_width=0.1)
        t = [MathTex("h_{i}") for i in range(1,11)]
        self.add(axes)
        for i in range(1,10):
            self.add(t[i].next_to(axes.n2p(i-6),DOWN,buff=0.5))
            self.add(Dot().move_to(axes.n2p(i-6)))

Without the added tip, the positions are correct

class group2(Scene):
    def construct(self):
        axes = NumberLine(
            x_range=[-5,5.2,1]).add_numbers()
        t = [MathTex("h_{i}") for i in range(1,11)]
        self.add(axes)
        for i in range(1,10):
            self.add(t[i].next_to(axes.n2p(i-6),DOWN,buff=0.5))
            self.add(Dot().move_to(axes.n2p(i-6)))

Also adding the tip from the start works

class group2(Scene):
    def construct(self):
        axes = NumberLine(
            x_range=[-5,5.5,1],
            include_tip=True,
        ).add_numbers()
        t = [MathTex("h_{i}") for i in range(1,11)]
        self.add(axes)
        for i in range(1,10):
            self.add(t[i].next_to(axes.n2p(i-6),DOWN,buff=0.5))
            self.add(Dot().move_to(axes.n2p(i-6)))

Additional media files

Images/GIFs

image

image

image

System specifications

System Details
  • OS (with version, e.g., Windows 10 v2004 or macOS 10.15 (Catalina)): Windows 10 64 bit
  • Python version (python/py/python3 --version): 3.11.6

Additional comments

@uwezi uwezi changed the title V0.18.1 NumberLine's number_to_point() is broken wehn using add_tip V0.18.1 NumberLine's number_to_point() is broken when using add_tip May 1, 2024
@uwezi
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uwezi commented May 1, 2024

The problem only arises when later adding a tip to the NumberLine() object. Scaling of both tipped and untipped nmberlines works as expected

class nlineScaling(Scene):
    def construct(self):
        nline1 = NumberLine(
            x_range=[0,10,1],
            length=8,
            font_size=16,
            label_direction=UP,
        ).add_numbers().to_corner(UL)
        dot1 = Dot(nline1.n2p(5),color=RED)
        self.add(nline1, dot1)

        nline2 = nline1.copy().scale(1.5).next_to(nline1,DOWN,aligned_edge=LEFT)
        dot2 = Dot(nline2.n2p(5),color=BLUE)
        self.add(nline2,dot2)

        nline3 = nline2.copy().next_to(nline2,DOWN,aligned_edge=LEFT)
        nline3.add_tip()
        dot3 = Dot(nline3.n2p(5),color=YELLOW)
        self.add(nline3,dot3)

        nline4 = NumberLine(
            x_range=[0,10,1],
            length=12,
            font_size=16,
            label_direction=UP,
            include_tip=True,
        ).add_numbers().next_to(nline3,DOWN,aligned_edge=LEFT)
        dot4 = Dot(nline4.n2p(5),color=TEAL)
        self.add(nline4,dot4)

        nline5 = NumberLine(
            x_range=[0,10.5,1],
            length=12.5,
            font_size=16,
            label_direction=UP,
            include_tip=True,
        ).add_numbers().next_to(nline4,DOWN,aligned_edge=LEFT)
        dot5 = Dot(nline5.n2p(5),color=ORANGE)
        self.add(nline5,dot5)

        nline6 = nline5.copy().scale(0.7).next_to(nline5,DOWN,aligned_edge=LEFT)
        dot6 = Dot(nline6.n2p(5),color=GREEN)
        self.add(nline6,dot6)

image

@goldenphoenix713
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I may take a stab at this one, if no one objects.

@goldenphoenix713
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goldenphoenix713 commented Jun 21, 2024

I have been doing some digging when I have the chance, and it seems if you remove and replace the ticks and numbers after adding the tip places them in the same positions as if the tip is added during creation. This makes sense, since it is what occurs during initialization. It seems the easy fix would be to reset these within add_tip, but to me it seems like not the right way to go about this.

Here's an example that shows what I mean.

class nlineScaling(Scene):
    def construct(self):
        # add_tip by itself
        nline1 = NumberLine(
            x_range=[0,10,1],
            length=8,
            font_size=16,
            label_direction=UP,
        ).add_numbers().to_corner(UL)
        nline1.add_tip()
        dot = Dot(nline1.n2p(5), color=YELLOW)
        self.add(nline1, dot)

        # add_tip, followed by resetting the ticks
        nline2 = NumberLine(
            x_range=[0,10,1],
            length=8,
            font_size=16,
            label_direction=UP,
        ).add_numbers().next_to(nline1,DOWN,aligned_edge=LEFT)
        nline2.add_tip()
        nline2.remove(nline2.ticks).remove(nline2.numbers)
        nline2.add_ticks()
        nline2.add_numbers()
        dot2 = Dot(nline2.n2p(5), color=RED)
        self.add(nline2, dot2)

        # Adding the tip from the beginning
        nline3 = NumberLine(
            x_range=[0,10,1],
            length=8,
            font_size=16,
            label_direction=UP,
            include_tip=True,
        ).add_numbers().next_to(nline2,DOWN,aligned_edge=LEFT)
        dot3 = Dot(nline3.n2p(5), color=GREEN)
        self.add(nline3, dot3)

and the resulting image

nlineScaling_ManimCE_v0 18 1

I also suspect there may be a deeper issue with the way add_tip works, but it'll take a bit more digging.

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