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I would say, that the LineString you use need some time to draw. Did you tried to use the performance widget to see, how much time the last drawing needs? |
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Hi.
I have a small lag when using a layer other than RasterizingTileLayer along with animations. See the GIF below. The feeling is that the map is moved first and the features afterwards with a noticable delay. At first I thought this was related to the size of the features but even with small amount of features the lag persists. With RasterizingTileLayer the lag is gone. RasterizingLayer has the lag as well. Could this be a bug with the renderer? I don't think it is performance related.
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