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books.html
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<html lang="en">
<head>
<meta charset="UTF-8"/>
<link rel="stylesheet" href="style.css">
</head>
<body>
<header>
<nav class="header-container">
<table class="centered-div" style="width: 100%;">
<tr>
<td style="width: 1%;">
<img src="https://avatars.githubusercontent.com/u/27913259?v=4" height="224">
</td>
<td>
<h1>Martín González Hermida</h1>
<div class="nav-links-container">
<a href="about.html">About</a>
<a href="index.html">Projects</a>
<a href="books.html">Books</a>
</div>
</td>
</tr>
<tr style="height: 10px;"></tr>
</table>
</nav>
</header>
<div class="centered-div page-container">
<div class="page-content">
<div class="section-header">
<h1>Books</h1>
<p style="text-align: justify;">
I don't write books, but I enjoy reading them. Specially if they address any topic related to game development in some way. Here's a list with some of the books that I've read at least once:
</p>
<ul>
<li><em>A Tour of C++</em> by Bjarne Stroustrup</li>
<li><em>Effective C++: 55 Specific Ways to Improve Your Programs and Designs</em> by Scott Meyers</li>
<li><em>Design Patterns: Elements of Reusable Object-Oriented Software</em> by the Gang of Four</li>
<li><em>Game Programming Patterns</em> by Bob Nystrom</li>
<li><em>Game Engine Architecture</em> by Jason Gregory</li>
<li><em>Test Driven Development: By Example</em> by Kent Beck</li>
<li><em>Reversing: Secrets of Reverse Engineering</em> by Eldad Eilam</li>
<li><em>Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion</em> by Joey de Vries</li>
<li><em>The Rust Programming Language</em> by Steve Klabnik and Carol Nichols</li>
</ul>
<p style="text-align: justify;">
Here are some of the books that I'd like to read eventually:
</p>
<ul>
<li><em>Mathematics for 3D game programming and computer graphics</em> by Eric Lengyel</li>
<li><em>Real Time Collision Detection</em> by Christer Ericson</li>
<li><em>C++ Templates: The Complete Guide</em> by David Vandevoorde, Nicolai M. Josuttis and Douglas Gregor</li>
<li><em>Artificial Intelligence for Games</em> by Ian Millington and John Funge</li>
</ul>
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</div>
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</body>