QBCore Ammunation Robbery using qb-target and qb-lock
Config.requiredItem = "advancedlockpick" -- required item to start stealing, set it to false if you don't want it
Config.DebugPoly = false -- for debug purpose
Config.policeCall = true -- set to false if you don't want to notify police
Config.boxDistance = 1.5 -- distance from box
Config.requiredCopsCount = 2 -- required cops count to start stealing
Config.searchTime = 5000 -- searchTime before getting items
Config.cooldownTimer = 1000 * 60 * 60 -- 1000 = 1s // box cooldown
Config.ammuVitrines = { -- vitrines conf every stealable vitrine is an object
vitrine1 = { -- preferable to set vitrinekey as name
coords = vector3(20.55, -1105.46, 29.8), -- vitrine coords
name = "vitrine1",
target_icon = "fas fa-sack-dollar",
target_label = "ammurobbery.vitine_target_label", -- label is translatble.. you can change it in locales/en.lua
heading = 250, -- vitrine heading
length = 1.5, -- box length
width = 1, -- box width
items = { -- items that can be found in vitine
{ -- chance is between 1 and 100, every item has his own chance to get and quantity
minChance = 1,
maxChance = 30,
minQuantity = 1,
maxQuantity = 1,
item = "weapon_knife",
},
{
minChance = 31,
maxChance = 40,
minQuantity = 1,
maxQuantity = 1,
item = "weapon_pistol",
},
{
minChance = 41,
maxChance = 50,
minQuantity = 1,
maxQuantity = 1,
item = "weapon_pistol50",
},
}
}
}
qb-core: https://github.com/qbcore-framework/qb-core
qb-target: https://github.com/BerkieBb/qb-target
qb-lock: https://github.com/M-Middy/qb-lock