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WMB

Gamestudio WMB level loader in C++17.

Requirements and dependencies

  • Compiler with C++17 support (clang or gcc, msvc is not supported yet)
  • glm library

Example

A short example on how to list all textures in a WMB file. A more complete version is in example.cpp.

auto level = WMB::load("stage1.wmb");
for(auto const & tex : level->textures)
{
	std::cout << "name='"  << tex.name << "'" << std::endl;
}

Todo:

  • Implement support for MSVC

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Gamestudio WMB level loader in C++17

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