Gamestudio WMB level loader in C++17.
- Compiler with C++17 support (clang or gcc, msvc is not supported yet)
- glm library
A short example on how to list all textures in a WMB file.
A more complete version is in example.cpp
.
auto level = WMB::load("stage1.wmb");
for(auto const & tex : level->textures)
{
std::cout << "name='" << tex.name << "'" << std::endl;
}
- Implement support for MSVC