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Maurice Johannssen edited this page Sep 6, 2021 · 3 revisions

Project Description

The plan for this project was to research and understand both older and newer techniques used in different AI systems. The next step was to implement one of the newer techniques used often, namely "Behaviour Trees". Behaviour trees are tree-like structures often preferred due to their easily extendable nature and streamline logic.

Furthermore, this project also contains dynamic mesh deformation, meaning the objects can be deformed by shooting against it. This is because the current project merges a previous project of mine, the mesh deformation, and the new AI part was built on top of it.

I explain all details of each part of this project on its dedicated page!