A work in progress 2D fluid physics simulation made in v4 the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water. The project also features: 2 different types of pointer and testing area No credits needed
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MauroPle/godot-v4-fluid-water-2D-simulator
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