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dh weird speed bypass.lua
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dh weird speed bypass.lua
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local d = {}
local e = {}
local g = {}
local h = {}
local j = {}
local k = {}
local function l()
local m = 3
local n = checkcaller
local o = getrawmetatable(game)
setreadonly(o, false)
local p = o.__index
local q = o.__newindex
local r = o.__namecall
o.__index =
newcclosure(
function(s, t)
if n() then
return p(s, t)
end
if d[s] and d[s][t] then
local u = d[s][t]
if u["IsCallback"] == true then
return u["Value"](s)
else
return u["Value"]
end
end
if g[t] then
local v = g[t]
if v["IsCallback"] == true then
return v["Value"](s)
else
return v["Value"]
end
end
if j[s] and j[s][t] then
return k[s][t]
end
return p(s, t)
end
)
o.__newindex =
newcclosure(
function(w, x, y)
if n() then
return q(w, x, y)
end
if e[w] and e[w][x] then
local z = e[w][x]
if z["Callback"] == nil then
return
else
z["Callback"](w, y)
return
end
end
if h[x] then
local A = h[x]
if A["Callback"] == nil then
return
else
A["Callback"](w, y)
return
end
end
if j[w] and j[w][x] then
local B = j[w][x]
if type(y) ~= B["Type"] then
error("bad argument #3 to '" .. x .. "' (" .. B["Type"] .. " expected, got " .. type(x) .. ")")
end
k[w][x] = y
return
end
return q(w, x, y)
end
)
local D = game.Players.LocalPlayer.Character.Humanoid
local function A(_)
local a0 = p(D, _)
local a1 = type(a0)
if not j[D] then
j[D] = {}
end
if not k[D] then
k[D] = {}
end
j[D][_] = {Type = a1}
k[D][_] = p(D, _)
local a2 = function()
j[D][_] = nil
k[D][_] = nil
end
return {remove = a2, Remove = a2}
end
A("WalkSpeed")
A("JumpPower")
end
l()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50