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userQuit.cs
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userQuit.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class userQuit : MonoBehaviour
{
public Animator transition;
public Scene currentScene;
public bool isWebApp;
// Start is called before the first frame update
void Start()
{
currentScene = SceneManager.GetActiveScene();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) == true)
{
if (currentScene.buildIndex == 2 || currentScene.buildIndex == 1 || currentScene.buildIndex == 4)
{
if (Input.GetKeyDown(KeyCode.Escape))
{
StartCoroutine(LoadLevel(0));
}
}
else if (currentScene.buildIndex == 0)
{
if (isWebApp == false)
{
Application.Quit();
}
}
}
if (Input.GetKeyDown(KeyCode.R) == true)
{
if (PlayerPrefs.HasKey("RS") == true)
{
if (PlayerPrefs.GetInt("RS") == 0)
{
PlayerPrefs.SetInt("RS", 1);
}
else if(PlayerPrefs.GetInt("RS") == 1)
{
PlayerPrefs.SetInt("RS", 0);
}
}
else
{
PlayerPrefs.SetInt("RS", 0);
}
}
IEnumerator LoadLevel(int index)
{
transition.SetTrigger("enterGame");
yield return new WaitForSeconds(1f);
SceneManager.LoadScene(index);
}
}
}